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SPECIAL | PROJECT SPECTRUM COVER PHOTO

SPECIAL | PROJECT SPECTRUM | HORROR FPS, NEXT-GEN, FREE ENTRY

A tactical team enters an abandoned estate expecting hostile creatures, rival operatives and the usual uncertainty of a high-risk mission, but the most dangerous presence in the area is not following a scripted patrol. It is watching from walls and rooftops, waiting for two human squads to weaken one another before entering the fight. Project Spectrum is an upcoming free-to-play asymmetric PvPvE tactical thriller from Team Jade, the studio behind the modern...

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SPECIAL | KOREA. IL-2 SERIES COVER PHOTO

SPECIAL | KOREA. IL-2 SERIES | HISTORY RETURNS TO THE SKY

A silver fighter tears through a bank of cloud, sunlight catches the curved canopy for only a moment, and the Korean landscape disappears beneath a cockpit filled with instruments built for pilots who entered the jet age without computers correcting every mistake. Korea. IL-2 Series immediately looks like more than another expansion attached to a respected simulator. 1C Game Studios is using the Korean War to establish a new generation of IL-2, rebuilding...

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SPECIAL | EXANIMA COVER PHOTO

SPECIAL | EXANIMA | WHERE BALANCE MEANS SURVIVAL

A torch throws uneven light across a stone room while an armored figure carefully moves around an overturned chair, measuring the distance to an opponent holding a long two-handed weapon. There is no dramatic combat music demanding an immediate attack, no glowing marker showing the safest position and no animation waiting to pull the character cleanly toward the target. One careless step can ruin the angle, a wide swing can strike the furnit...

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SPECIAL | RESIDENT EVIL: VERONICA COVER PHOTO

SPECIAL | RESIDENT EVIL: VERONICA | NEVER A SIDE STORY

Rockfort Island was never simply another stop between Raccoon City and Europe. It was the place where Claire Redfield’s search for her brother collided with one of Umbrella’s most disturbed family histories, where Chris returned to the centre of the series, and where Albert Wesker emerged as something far more dangerous than the traitor remembered from the original mansion incident. For years, Resident Evil Code: Veronica remained the conspicuous absence in...

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SPECIAL | THE WITCHER REMAKE COVER PHOTO

SPECIAL | THE WITCHER REMAKE | VIZIMA MUST REMAIN VIZIMA

Rain, mud and torchlight should greet Geralt before any modern interface explains what kind of game he has entered. The first Witcher was never defined by technical refinement, effortless movement or spectacular presentation. Its identity came from something less convenient and more difficult to reproduce: a sense that every village, inn, cemetery and marsh existed inside a morally exhausted world where monsters could be understood more easily than...

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SPECIAL | ASTROPULSE: REINCARNATION COVER PHOTO

SPECIAL | ASTROPULSE: REINCARNATION | THE LOST SCI-FI RPG

A frozen Antarctica fractures beneath an unnatural sky. Far below the ice, something ancient begins to wake, while the remains of human civilisation struggle through irradiated cities, corporate fortresses and landscapes transformed by a mysterious cosmic force. Astropulse: Reincarnation appeared with the visual confidence of a project already prepared to become a major science-fiction universe. Its reveal trailer presented infected humans, advanced soldiers...

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SPECIAL | GAME OF THRONES: WAR FOR WESTEROS | WINTER MEETS WAR

SPECIAL | GAME OF THRONES: WAR FOR WESTEROS | WINTER MEETS WAR

A proper Game of Thrones strategy game should never begin and end with large armies marching beneath familiar banners. Westeros is defined by what happens before the battle begins, by the promises made in private rooms, the territories left unprotected, the allies who arrive too late and the ambitious commanders who understand that political victory can be more valuable than military strength. PlaySide Studios is finally placing that world inside a...

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SPECIAL | STAR TREK: SHADOW FRONTIER COVER PHOTO

SPECIAL | STAR TREK: SHADOW FRONTIER | ...SUPPOSED TO BE BRIGHT?

My modest personal view of Star Trek begins with a simple belief: this universe should ultimately represent a bright future for humanity. The franchise I grew to love was never valuable because it pretended that suffering, hatred or fear had disappeared, but because it imagined a civilisation mature enough to confront those things without being defined by them. Starfleet represented exploration rather than conquest, cooperation rather than permanent...

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PCD SPECIAL | BLADE RUNNER 2033: LABYRINTH COVER PHOTO

SPECIAL | BLADE RUNNER 2033: LABYRINTH | A SIGNAL IN NOISE

Blade Runner 2033: Labyrinth does not present itself as a typical modern game announcement designed to immediately dominate attention or generate fast excitement through spectacle or marketing rhythm. Instead, it feels like something that has been slowly forming inside the Blade Runner universe for years, as if the idea itself was always waiting for the right moment to be translated into an interactive structure rather than introduced as a new concept. Set in...

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PCD SPECIAL | STAR WARS ECLIPSE COVER PHOTO

SPECIAL | STAR WARS: ECLIPSE | A BEAUTIFUL SILENCE ...

Star Wars Eclipse did not disappear like a normal delayed game. It left behind an image that still feels too strong to ignore. The first reveal looked less like a routine announcement and more like a warning from some older, darker part of the galaxy. Drums, temples, ships, strange faces, heavy shadows, the High Republic, Quantic Dream, Lucasfilm Games everything in that trailer was built to make Star Wars feel ancient, ceremonial and dangerous again. That...

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