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REVIEW | MIDNIGHT MOMENTS COVER PHOTO PCD Wins Review

REVIEW | MIDNIGHT MOMENTS | NEON IN A SMALLER FRAME PCD Wins Review

The empty grid does not stay empty for long. Midnight Moments does not begin with a grand urban plan, an economy waiting to collapse or a list of objectives pretending to be creative freedom. Instead, it drops you into a compact cyberpunk playground where the only real question is what kind of place you want to build after dark. Buildings can be stacked into dense little clusters, alleyways threaded between them, rooftops dressed with antennas and...

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PREVIEW | VERSE PROJECT COVER PHOTO

PREVIEW | VERSE PROJECT | SPACE TRAVEL AT TRUE SCALE

A small spacecraft hangs above the curved horizon of a planet while every moon, asteroid and distant world continues moving along an orbit derived from the real Solar System. This is the enormous foundation behind Verse Project, an upcoming multiplayer space simulator from independent developer Synthes Games. Planned for PC during 2026, the project attempts to reproduce the Solar System at a 1:1 scale, placing celestial bodies in their real proportions...

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PCD SPECIAL | GRAND THEFT AUTO VI COVER PHOTO

SPECIAL | GRAND THEFT AUTO VI | TOO BIG NOT TO QUESTION

One trailer frame is enough to move the internet. A street corner, a car door, a police light, a beach crowd, a social media clip inside the game world everything is slowed down, enlarged, debated and treated like evidence. That is the strange position Rockstar has created. The next Grand Theft Auto is not being watched like a normal release anymore. It is being watched like an industry event, a cultural storm, and a test of how much weight one game can place on the...

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SPACECRAFT SANDBOX GAME COVER

PREVIEW | SPACECRAFT | A SPACE SANDBOX IN PROGRESS

Not every space game tries to turn you into a hero or throw you into constant action. SpaceCraft goes in a completely different direction, focusing on building, systems, and slow progression instead of spectacle. From the first moments, it’s clear the game is less about dramatic events and more about how efficiently you can create, expand, and manage your own piece of space. That alone puts it in a very specific niche, one that doesn’t get many serious attempts...

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