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PCD SPECIAL | STAR WARS ZERO COMPANY COVER PHOTO

SPECIAL | STAR WARS: ZERO COMPANY | TACTICS, CHARM ...DONE

Star Wars does not always need another lightsaber duel to feel important. It does not always need a famous face walking through smoke, a giant fleet above a planet, or another scene built around the same familiar heroic rhythm. Sometimes the better angle is smaller and more dangerous: a bad map, a squad that should not be there, a mission nobody officially approved, and one decision that turns a clean operation into a problem nobody can hide...

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PCD SPECIAL | GRAND THEFT AUTO VI COVER PHOTO

SPECIAL | GRAND THEFT AUTO VI | TOO BIG NOT TO QUESTION

One trailer frame is enough to move the internet. A street corner, a car door, a police light, a beach crowd, a social media clip inside the game world everything is slowed down, enlarged, debated and treated like evidence. That is the strange position Rockstar has created. The next Grand Theft Auto is not being watched like a normal release anymore. It is being watched like an industry event, a cultural storm, and a test of how much weight one game can place on the...

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PCD SPECIAL | SUBNAUTICA 2 COVER PHOTO

SPECIAL | SUBNAUTICA 2 | ORIGINALITY ABOVE & BELOW

A survival game usually begins with a problem. Hunger, thirst, cold, monsters, tools, a broken shelter, a world that wants the player to work before it allows comfort. Subnautica did all of that, but then it added something most survival games still cannot copy properly: the feeling that the world is beautiful enough to pull you forward and strange enough to make you hesitate. That is the real strength of Subnautica. Not only the crafting. Not only the base building...

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PCD SPECIAL | NO REST FOR THE WICKED COVER PHOTO

SPECIAL | NO REST FOR THE WICKED | BEAUTIFUL, BOLD, HANDCRAFTED

Some games look expensive. This one looks painted with purpose. That is the first thing that makes No Rest for the Wicked stand out before any damage numbers, loot drops or boss fights enter the conversation. It does not look like another action RPG built from safe fantasy pieces. It looks dirty, dramatic, wounded and strangely beautiful, like a storybook that fell into mud, fire and plague.Moon Studios already proved with Ori that it understands visual...

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PCD SPECIAL | ALIEN ISOLATION 2 COVER PHOTO

SPECIAL | ALIEN ISOLATION 2 | 1ST PERSON FEAR... 3RD PERSON DREAM?

A door that takes two seconds too long to open can be scarier than an entire room full of enemies. That was the real power of the first Alien: Isolation. It made small things feel dangerous: the save terminal, the motion tracker, the sound above the ceiling, the short walk between one hiding place and the next. Nothing had to explode. The game knew that panic works better when it has space to breathe. That is the pressure Alien: Isolation 2 has to carry now...

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PCD SPECIAL | STAR CITIZEN COVER PHOTO

SPECIAL | STAR CITIZEN | PC GAMING’S MOST EXPENSIVE QUESTION

A proper space sim should not feel like a menu with stars behind it. It should feel heavy, slow when it needs to be slow, dangerous when something goes wrong, and large enough that a simple trip from one place to another can become a story. That is the promise Star Citizen has been carrying for more than a decade, and it is also the reason why the game is so difficult to judge fairly. Star Citizen is not a normal game preview anymore. It is not a finished review...

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PCD SPECIAL | MANOR LORDS COVER PHOTO

SPECIAL | MANOR LORDS | MEDIEVAL LIFE DONE RIGHT...

A good medieval strategy game should make the player feel the weight of land before the weight of menus, and that is exactly where Manor Lords starts to separate itself from most city-builders. The first thing that stands out is not only the beauty of its fields, wooden houses, muddy roads and quiet villages, but the way all of it feels connected to work, survival and slow growth. This is not a settlement that looks like it was placed on a perfect grid for easy...

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