LORD OF THE RINGS RPG | WARHORSE TAKES ON MIDDLE-EARTH
Middle-earth does not need another game that treats its mountains, forests and ruined kingdoms as scenery placed between combat encounters. It needs a world that feels inhabited long before the player arrives: roads used by merchants and travellers, settlements shaped by local customs, characters with routines and loyalties, and journeys whose weight comes from distance rather than a trail of conveniently arranged activities. Warhorse Studios...
