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SPECIAL | THE WITCHER IV COVER PHOTO

SPECIAL | THE WITCHER IV | CIRI CLAIMS THE CONTINENT

A narrow village path ends beside a wooden platform, an anxious crowd gathers beneath a darkening sky and a young woman is sent toward something the people have already decided must be fed. Ciri arrives not as a princess, heir or visitor protected by somebody else’s sword, but as a professional monster slayer carrying the consequences of a choice she made for herself. The Witcher IV begins a new saga for CD PROJEKT RED’s open-world RPG series and places...

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PREVIEW | THE VERNYHORN COVER PHOTO

PREVIEW | THE VERNYHORN | A GROUNDED SLAVIC FANTASY RPG

A cold forest path disappears beneath mist while distant settlements continue their routines without waiting for a hero to arrive. Somewhere beyond the trees, forgotten beliefs remain alive enough to shape how people understand illness, violence, nature and death. The Vernyhorn is a third-person open-world action RPG from Polish developer INTERSTUDIO, built around the myths, customs and brutal realities of early Slavic societies during the ninth and tenth centuries...

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PREVIEW | KNIGHT’S PATH COVER PHOTO

PREVIEW | KNIGHT’S PATH | BECOME THE MAN BEHIND THE ARMOUR

A young noble enters the road without the status, equipment or reputation that once protected his name. The armour associated with knighthood is still somewhere far ahead, and reaching it will require more than surviving a few opening fights or accepting a convenient destiny. Knight’s Path is a story-driven third-person action RPG set in the grounded low-fantasy realm of Eredorn, a world inspired by the political structures, warfare and material culture of the Holy...

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SPECIAL | EXANIMA COVER PHOTO

SPECIAL | EXANIMA | WHERE BALANCE MEANS SURVIVAL

A torch throws uneven light across a stone room while an armored figure carefully moves around an overturned chair, measuring the distance to an opponent holding a long two-handed weapon. There is no dramatic combat music demanding an immediate attack, no glowing marker showing the safest position and no animation waiting to pull the character cleanly toward the target. One careless step can ruin the angle, a wide swing can strike the furnit...

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REVIEW | BANQUET FOR FOOLS COVER PHOTO PCD Wins Review

REVIEW | BANQUET FOR FOOLS | NO QUEST LOG, NO PROBLEM PCD Wins Review

A strange island opens before four newly appointed guards, but Banquet for Fools refuses to tell them exactly where to go, which trail is safest or which fragment of overheard information will become important several hours later. Developed and published by the two-person Hannah and Joseph Games team, this open-world party RPG left Early Access and reached version 1.0 on March 5, 2026, sending its generated four-member company across Invimona...

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CLASSIC GAMES | TES V: SKYRIM

CLASSIC GAMES | TES V: SKYRIM | THE WORLD BEYOND THE ROAD

A mountain path, a distant ruin and a column of smoke rising somewhere beyond the trees are often enough to redirect an entire evening. That is the real power of The Elder Scrolls V: Skyrim. Dragons, civil war, ancient prophecy and the return of the Dragonborn give the game its dramatic structure, but the strongest impression does not come from any single quest or battle. It comes from the feeling that the world continues in every direction and that the road chosen...

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LORD OF THE RINGS RPG | WARHORSE TAKES ON MIDDLE-EARTH COVER PHOTO

LORD OF THE RINGS RPG | WARHORSE TAKES ON MIDDLE-EARTH

Middle-earth does not need another game that treats its mountains, forests and ruined kingdoms as scenery placed between combat encounters. It needs a world that feels inhabited long before the player arrives: roads used by merchants and travellers, settlements shaped by local customs, characters with routines and loyalties, and journeys whose weight comes from distance rather than a trail of conveniently arranged activities. Warhorse Studios...

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SPECIAL | THE WITCHER REMAKE COVER PHOTO

SPECIAL | THE WITCHER REMAKE | VIZIMA MUST REMAIN VIZIMA

Rain, mud and torchlight should greet Geralt before any modern interface explains what kind of game he has entered. The first Witcher was never defined by technical refinement, effortless movement or spectacular presentation. Its identity came from something less convenient and more difficult to reproduce: a sense that every village, inn, cemetery and marsh existed inside a morally exhausted world where monsters could be understood more easily than...

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NEOCLASSIC GAMES | DISCO ELYSIUM COVER PHOTO

NEOCLASSIC GAMES | DISCO ELYSIUM | THE RPG THAT TURNED INWARD

A dead man hangs behind a ruined hostel, a detective wakes without a name, and an entire city seems prepared to argue with him before he has managed to locate both shoes. Few role-playing games announce their intentions with such confidence. The murder investigation provides structure, but it is never the true centre of Disco Elysium. Revachol is examining the detective as closely as he examines the body, forcing his politics, failures, addictions, professi...

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LANGRISSER: SEA OF SWORD COVER PHOTO

LANGRISSER: SEA OF SWORD | NEW TACTICAL RPG ANNOUNCED

Langrisser is preparing to leave its established kingdoms behind and enter a completely new conflict. BlackJack Studio has officially announced Langrisser: Sea of Sword, a new fantasy tactical RPG that inherits the strategic foundations of the long-running series while replacing its world, characters and central systems. This is not another remake of the early Langrisser campaigns or a simple expansion for Langrisser Mobile. Sea of Sword is being presented as a...

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