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PREVIEW | LOW-FI COVER PHOTO

PREVIEW | LOW-FI | PATROL THE CITY, CHOOSE THE LAW

A patrol vehicle moves between towers washed in artificial light while rain, advertisements and industrial haze turn every street into a reflection of something richer happening somewhere else. Cityblock 303 is not the technological center of the future but the place where its rejected population has been left to continue living. Most people have entered the Platform, a ubiquitous virtual reality simulation that has absorbed ordinary human existence...

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SPECIAL | EXANIMA COVER PHOTO

SPECIAL | EXANIMA | WHERE BALANCE MEANS SURVIVAL

A torch throws uneven light across a stone room while an armored figure carefully moves around an overturned chair, measuring the distance to an opponent holding a long two-handed weapon. There is no dramatic combat music demanding an immediate attack, no glowing marker showing the safest position and no animation waiting to pull the character cleanly toward the target. One careless step can ruin the angle, a wide swing can strike the furnit...

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REVIEW | BANQUET FOR FOOLS COVER PHOTO PCD Wins Review

REVIEW | BANQUET FOR FOOLS | NO QUEST LOG, NO PROBLEM PCD Wins Review

A strange island opens before four newly appointed guards, but Banquet for Fools refuses to tell them exactly where to go, which trail is safest or which fragment of overheard information will become important several hours later. Developed and published by the two-person Hannah and Joseph Games team, this open-world party RPG left Early Access and reached version 1.0 on March 5, 2026, sending its generated four-member company across Invimona...

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PREVIEW | SLAIN 2: THE BEAST WITHIN COVER PHOTO

PREVIEW | SLAIN 2: THE BEAST WITHIN | UNLEASH THE WOLF KNIGHT

Moonlight falls across a dying kingdom while something less human begins to move beneath the armour of its final defender. Prince Akran carries Bathoryn, the sentient blade that has survived through different wielders and generations of war, but steel is only half of what he brings into battle. As the last of the Wolf Knights, Akran can surrender to the power of the full moon and transform into a feral werewolf, replacing controlled swordplay with claws speed...

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LORDS OF THE FALLEN II COVER PHOTO

LORDS OF THE FALLEN II | Q1 2027 BECOMES THE NEW TARGET

A delayed journey into darkness may be preferable to another launch spent fighting technical problems instead of monsters. CI Games and Hexworks have moved Lords of the Fallen II from its previously announced autumn 2026 window into the first quarter of 2027, giving the development team several additional months to integrate changes, continue iteration and polish the final experience. The decision was informed partly by feedback from an internal group...

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CLASSIC GAMES | TES V: SKYRIM

CLASSIC GAMES | TES V: SKYRIM | THE WORLD BEYOND THE ROAD

A mountain path, a distant ruin and a column of smoke rising somewhere beyond the trees are often enough to redirect an entire evening. That is the real power of The Elder Scrolls V: Skyrim. Dragons, civil war, ancient prophecy and the return of the Dragonborn give the game its dramatic structure, but the strongest impression does not come from any single quest or battle. It comes from the feeling that the world continues in every direction and that the road chosen...

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LORD OF THE RINGS RPG | WARHORSE TAKES ON MIDDLE-EARTH COVER PHOTO

LORD OF THE RINGS RPG | WARHORSE TAKES ON MIDDLE-EARTH

Middle-earth does not need another game that treats its mountains, forests and ruined kingdoms as scenery placed between combat encounters. It needs a world that feels inhabited long before the player arrives: roads used by merchants and travellers, settlements shaped by local customs, characters with routines and loyalties, and journeys whose weight comes from distance rather than a trail of conveniently arranged activities. Warhorse Studios...

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SPECIAL | THE WITCHER REMAKE COVER PHOTO

SPECIAL | THE WITCHER REMAKE | VIZIMA MUST REMAIN VIZIMA

Rain, mud and torchlight should greet Geralt before any modern interface explains what kind of game he has entered. The first Witcher was never defined by technical refinement, effortless movement or spectacular presentation. Its identity came from something less convenient and more difficult to reproduce: a sense that every village, inn, cemetery and marsh existed inside a morally exhausted world where monsters could be understood more easily than...

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NEOCLASSIC GAMES | DISCO ELYSIUM COVER PHOTO

NEOCLASSIC GAMES | DISCO ELYSIUM | THE RPG THAT TURNED INWARD

A dead man hangs behind a ruined hostel, a detective wakes without a name, and an entire city seems prepared to argue with him before he has managed to locate both shoes. Few role-playing games announce their intentions with such confidence. The murder investigation provides structure, but it is never the true centre of Disco Elysium. Revachol is examining the detective as closely as he examines the body, forcing his politics, failures, addictions, professi...

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LANGRISSER: SEA OF SWORD COVER PHOTO

LANGRISSER: SEA OF SWORD | NEW TACTICAL RPG ANNOUNCED

Langrisser is preparing to leave its established kingdoms behind and enter a completely new conflict. BlackJack Studio has officially announced Langrisser: Sea of Sword, a new fantasy tactical RPG that inherits the strategic foundations of the long-running series while replacing its world, characters and central systems. This is not another remake of the early Langrisser campaigns or a simple expansion for Langrisser Mobile. Sea of Sword is being presented as a...

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