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REVIEW | MOSS: THE FORGOTTEN RELIC COVER PHOTO PCD Wins Review

REVIEW | MOSS: THE FORGOTTEN RELIC | THE EARS WON THIS CASE PCD Wins Review

Moss: The Forgotten Relic is exactly the kind of game that would normally be stopped at the pcdoorz entrance for a quick discussion about whether it truly belongs here, but Quill’s ears made the decision before the paperwork was finished. This enhanced flatscreen release combines the original Moss and Moss: Book II into one continuous fantasy adventure, removing the VR requirement and opening Quill’s story to players using a conventional controller or mouse...

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REVIEW | ASSASSIN'S CREED: BLACK FLAG RESYNCED COVER PHOTO PCD Wins Review

REVIEW | AC: BLACK FLAG RESYNCED | OLD PIRATE, NEW SHARPNESS PCD Wins Review

I have never been an ultra fan of Assassin’s Creed as a series, and the reason is not that the games lack money, style or historical beauty. They usually have all of that. My problem was always somewhere else. The worlds often looked impressive from a distance, but too much of the life inside them felt decorative once the player came closer. Crowds moved, guards patrolled, side activities filled the map, but the sense of deeper consequence was not always...

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PCD SPECIAL | BLADE RUNNER 2033: LABYRINTH COVER PHOTO

SPECIAL | BLADE RUNNER 2033: LABYRINTH | A SIGNAL IN NOISE

Blade Runner 2033: Labyrinth does not present itself as a typical modern game announcement designed to immediately dominate attention or generate fast excitement through spectacle or marketing rhythm. Instead, it feels like something that has been slowly forming inside the Blade Runner universe for years, as if the idea itself was always waiting for the right moment to be translated into an interactive structure rather than introduced as a new concept. Set in...

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PREVIEW | STRANGER THAN HEAVEN COVER PHOTO

PREVIEW | STRANGER THAN HEAVEN | FIVE ERAS, ONE JOURNEY

Stories about organized crime have been part of video games for decades, but very few attempt to capture how an entire lifetime can be shaped by the world around it. That is the direction RGG Studio appears to be taking with Stranger Than Heaven, a project that immediately separates itself from the developer's previous work through its historical setting, ambitious timeline, and unusually personal approach to storytelling. Rather than focusing on a single...

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PCD SPECIAL | STAR WARS ECLIPSE COVER PHOTO

SPECIAL | STAR WARS: ECLIPSE | A BEAUTIFUL SILENCE ...

Star Wars Eclipse did not disappear like a normal delayed game. It left behind an image that still feels too strong to ignore. The first reveal looked less like a routine announcement and more like a warning from some older, darker part of the galaxy. Drums, temples, ships, strange faces, heavy shadows, the High Republic, Quantic Dream, Lucasfilm Games everything in that trailer was built to make Star Wars feel ancient, ceremonial and dangerous again. That...

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PREVIEW | TUROK: ORIGINS COVER PHOTO

PREVIEW | TUROK: ORIGINS | THE DINOSAUR HUNTER RETURNS

A dinosaur shooter name from another PC era is coming back, but not in the exact shape many older players may expect. Turok: Origins is not being presented as a simple return to the old first-person formula. Saber Interactive is bringing the series back as a third-person action shooter with solo play, online co-op and a stronger focus on team-based combat. That already makes it more interesting than a normal nostalgia revival, but also more risky. When a classic...

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REVIEW | DAVE THE DIVER: IN THE JUNGLE COVER PHOTO PCD Wins Review

REVIEW | DAVE THE DIVER: IN THE JUNGLE | DIVE, SERVE, SMILE PCD Wins Review

Dave has always looked like a man who accidentally walked into a bigger game than he expected. That strange charm still carries In the Jungle, a content pack that pulls him away from the Blue Hole and drops him into a warmer, greener, busier place where freshwater, village life, grilling, quests, and small distractions begin to fight for the player’s attention. It is still Dave the Diver at heart, but the rhythm changes enough to make the return feel useful, not automa...

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ARTICLE CLASSIC GAMES | PRINCE OF PERSIA: THE SANDS OF TIME COVER PHOTO

CLASSIC GAMES | PRINCE OF PERSIA: THE SANDS OF TIME | SAND & STYLE

Prince of Persia: The Sands of Time [2003] still has that rare kind of movement that makes an old game feel alive before the first big fight even begins. You notice it when the Prince runs along a wall, grabs a ledge, swings from a pole, lands with just enough weight, and continues forward like the room was built to be read through motion. A lot of games from the early 2000s feel trapped in their age now, either because their controls became too stiff or because their...

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LUNAR STRIKE ADVENTURE GAME COVER PHOTO

PREVIEW | LUNAR STRIKE | OBSERVE, RECORD & REMEMBER

You don’t often see a game strip things back this much and still feel confident about it. Lunar Strike doesn’t try to grab you with explosions, fast movement, or constant pressure. Instead, it does something that feels almost out of place in modern gaming it slows everything down and asks you to pay attention. Set in 2119 on the Moon’s south pole, the game puts you in the role of someone who isn’t there to fight, survive waves of enemies, or prove anything through...

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PRAGMATA REVIEW PCDOORZ COVER PCD Wins Review

REVIEW | PRAGMATA | ATMOSPHERE 1ST, ACTION 2ND... IT WORKS PCD Wins Review

Pragmata opens without urgency, without noise, and without the usual need to impress in the first few minutes. There’s no rush to throw mechanics at you or to prove its scale immediately. Instead, it establishes a tone and lets that tone carry the experience forward. That approach defines everything that follows. It can feel distant at first, even slightly cold, but it’s deliberate. The game is asking for patience from the beginning, and whether that works for you...

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