⟦ mobile works, desktop understands ⟧
DISPLAY TOO SMALL
pcdoorz requires a screen width of at least 320px
rotate your device or use a wider display
Author photo

author | pcdoorz editorial team

research, analysis & editorial review for accuracy.

pcdoorz | special

pcd Special | Star Wars: Eclipse | A Galaxy On Hold

PCD SPECIAL | STAR WARS: ECLIPSE | A GALAXY ON HOLD…

Star Wars Eclipse did not disappear like a normal delayed game. It left behind an image that still feels too strong to ignore, even after years of silence. The first reveal looked less like a routine announcement and more like a warning from some older, darker part of the galaxy. Drums, temples, ships, strange faces, heavy shadows, the High Republic, Quantic Dream, Lucasfilm Games everything in that trailer was built to make Star Wars feel ancient, ceremonial and dangerous again. It looked distant, expensive and strange, like a game trying to open a part of the galaxy that players had not really touched before. That is why the silence around Eclipse feels different. This is not just another project that missed a marketing window. It arrived with enormous atmosphere, then almost vanished. It gave players enough to remember it, but not enough to trust it. Every year without a proper gameplay showing makes that first trailer heavier, because the promise is still there but the proof is not. That is the strange place where Star Wars Eclipse lives right now: somewhere between a beautiful promise and a game that still has to prove it truly exists.

– status – in development
– release – tba
– genre – action/adventure
– developer – quantic dream
– publisher – lucasfilm games
– platform – tba
– focus – republic, cinematic, tension, action…
-score before score- 88/100

Star Wars Eclipse was announced at The Game Awards 2021, with Quantic Dream developing the game in collaboration with Lucasfilm Games. The project is set in the High Republic era, and the official idea has been presented around multiple playable characters, branching narrative and a cinematic action-adventure direction. It is still without a clear release date, and the public material remains extremely limited compared to the size of the promise.  That makes it a perfect pcd special. Not because it is close. Not because it is safe. Not because it has earned blind hype. It deserves a special because it is one of the rare Star Wars games that still feels capable of becoming something different, while also carrying enough warning signs to make that ambition dangerous.

a star wars game that does not start in the usual place

The most important thing about Star Wars Eclipse is not the trailer. It is not even Quantic Dream. It is the setting. The High Republic is the right kind of escape for Star Wars gaming. It moves away from the usual imperial corridors, rebel shadows, Darth Vader echoes and Skywalker-adjacent nostalgia. That does not mean those things are bad. They are part of why Star Wars exists. But games have returned to that familiar visual and historical space so many times that the galaxy often starts to feel smaller than it should. Eclipse has a chance to step outside that loop. The High Republic era is built around a different version of the Jedi Order and the Republic, long before the fall that defines the prequel and original trilogy timelines. It gives writers room to show the Jedi as an active institution, not only as survivors, ghosts or broken legends. It also allows the galaxy to feel politically wider, cleaner on the surface and maybe more dangerous underneath. The High Republic project itself was designed as a broader multimedia era set centuries before the Skywalker Saga, with the Jedi and the Republic operating in a very different historical moment.  That is exactly what a Star Wars game needs if it wants to feel new without abandoning the identity of the franchise. A lightsaber alone is not enough. A familiar alien in a cantina is not enough. A Star Wars game needs place, pressure, history and scale. It needs the feeling that the player is entering a living galaxy, not just walking through a museum of references. Eclipse, at least in concept, understands that. The reveal trailer did not lean only on nostalgia. It leaned on atmosphere. Strange rituals. Political weight. Different planets. Different faces. A sense that something larger is moving in the background. That is the part that still works.

the high republic could give the game its own identity

The High Republic is interesting because it can make Star Wars feel powerful before it feels tragic. Most familiar Star Wars stories are built around collapse, occupation, rebellion or recovery. The Jedi are either falling, dead, hidden, hunted or trying to rebuild. That can produce great drama, but it also limits the type of story games keep telling. The High Republic allows a different dramatic structure. The Jedi can be visible. The Republic can be confident. The galaxy can look stable while still hiding serious danger. That is a strong base for a narrative-driven game. If Eclipse uses the era properly, it does not need to chase the same emotional rhythm as Jedi: Fallen Order, Jedi: Survivor or the older Knights of the Old Republic legacy. It can create tension from politics, philosophy, duty, expansion, frontier conflict and moral compromise. That is where Quantic Dream’s style could actually fit. A High Republic Star Wars game should not only be about whether a player can win a fight. It should be about what kind of order the Jedi are protecting, what kind of Republic is expanding, who pays the price for that expansion, and what happens when idealism meets the edge of the galaxy. Eclipse has enough room to ask those questions. The worrying part is whether it will ever get the development stability needed to answer them properly.

quantic dream is a risky but interesting match

Quantic Dream being attached to Star Wars Eclipse is the kind of news that creates two reactions at once. The first reaction is obvious: this could work. Quantic Dream knows cinematic staging, dramatic pressure, facial performance, multi-character structure and branching narrative design. Heavy Rain, Beyond: Two Souls and Detroit: Become Human were not built like traditional action games. They were built around scenes, decisions, consequences and emotional tension. That design language could fit a certain kind of Star Wars story very well. Star Wars has always been cinematic. It has always been dramatic. It has always been about choices, loyalty, fear, power, destiny and the cost of action. A studio that understands dramatic scene construction could bring something useful to that world, especially if Eclipse really does focus on multiple playable characters and intertwined stories. The second reaction is just as obvious: this could go wrong. Star Wars Eclipse cannot survive as a beautiful interactive movie with light action sprinkled around it. The reveal suggested something broader. Reports and descriptions around the game have pointed toward a cinematic action-adventure with multiple characters and branching story. That is a much harder thing to build than a controlled narrative experience. The more action systems, exploration systems, character switching, cinematic scenes and branching outcomes you add, the more fragile the project becomes. That is why Quantic Dream is both the reason to care and the reason to worry. The studio gives Eclipse a distinct identity, but also raises serious questions about scale. Can this team build a Star Wars game that feels interactive enough for modern players, cinematic enough for its own ambitions and stable enough to actually ship? That is the entire story right now.

the beautiful trailer that became a problem

The original Star Wars Eclipse trailer did its job almost too well. It did not explain the game in a practical way, and it did not show systems, combat loops, exploration, mission structure or what the player actually does for hours. But it created a mood strong enough to keep the game alive in memory years later. That matters. The trailer felt ceremonial, darker and more elegant than many Star Wars announcements, with a strange sense of ritual, hierarchy and hidden threat. It presented the High Republic not as simple background lore, but as a place with its own political weight, visual identity and danger underneath the surface. In a franchise that can sometimes feel overexposed, Eclipse managed to feel mysterious, expensive and serious. That same beauty has now become part of the problem. A cinematic reveal can work as a promise at first, but the longer a game stays quiet, the heavier that promise becomes. After a while, people stop looking at the trailer only as an announcement and start treating it like evidence. They ask what happened to that atmosphere, whether the original direction survived, whether the game behind the trailer was ever as clear as the trailer made it look. Star Wars Eclipse is now in that difficult position. If it returns with gameplay, players will not judge only what is shown. They will compare it to the memory of that reveal and the years of silence that followed it. That is not an easy place for any game, especially not for a Star Wars project carrying this much expectation.

silence, risk and the reason this is a special

The long silence around Eclipse is now part of the game’s identity. It cannot be ignored or treated like a normal marketing pause. The game was announced in 2021, and since then, official public updates have been limited. Quantic Dream has said the game remains in development, but the lack of gameplay, release window and regular communication has made the project feel distant. Recent reports around Quantic Dream made that feeling even heavier, with developers reportedly going on strike after planned layoffs affecting 115 workers, and employees arguing that the studio was already understaffed and that losing more people would make finishing Star Wars Eclipse extremely difficult. That does not automatically mean the game is dead. Large games go through messy development all the time. Studios restructure, teams shift, projects disappear and sometimes return in stronger shape. But when a game has been publicly quiet for years and the loudest news around it becomes staff unrest, production pressure and uncertainty, the tone changes. This is no longer clean hype. It is watchful interest. For pcdoorz, that difference matters. We do not need to pretend that every big licensed game is healthy just because the logo is strong. Star Wars is a massive name, but a massive name does not finish a difficult game. Development does. People do. Teams do. Time, direction, money and management do. That is why Eclipse should not be treated as a normal preview. A preview suggests that we have enough material to judge direction, and with Eclipse, we do not. We have a reveal, a setting, a studio identity, scattered development updates and serious reporting around production issues. That is enough for a PCD SPECIAL, not enough for a preview. The special format is more honest because it can talk about potential and doubt at the same time. It can respect the idea without pretending the game has proved itself. Eclipse is not ready to be praised as a game. It is ready to be examined as a project.

the game eclipse could become – and the one it could fail to be

The best version of Star Wars Eclipse is easy to imagine, and that is exactly why the project is hard to forget. Imagine a Star Wars game where the galaxy is not reduced to one hero’s journey. Multiple characters could allow the story to move through different layers of power and survival: Jedi, political figures, frontier communities, smugglers, soldiers, diplomats, or people caught between Republic expansion and local reality. That kind of structure could make the galaxy feel wide again. Quantic Dream’s format could make conversations heavier than usual, where decisions matter not only because they change a line of dialogue, but because they damage trust, shift alliances, create sacrifice or lock characters into consequences they cannot easily escape. Star Wars is full of moral language, but games often simplify that into obvious heroic choices or simple light and dark direction. Eclipse could do something more complicated if it has the courage and the structure. The High Republic also gives the game a different Jedi fantasy. Not the lonely survivor fantasy, not the fallen order fantasy, not the apprentice hiding from an empire fantasy. Eclipse could show Jedi confidence before arrogance, peace before fracture, ideals before compromise. It could give us a Star Wars story where the threat is not just “evil returns,” but something more political and uncomfortable: systems under stress, expansion, faith, blindness, cultural collision, the edge of the Republic, and the cost of being powerful while believing you are right. That would be a serious Star Wars game. But the danger is just as clear. Eclipse could become too cinematic and not interactive enough. It could offer impressive scenes but weak player agency. It could promise branching outcomes but deliver choices that feel decorative. It could have multiple protagonists but not enough time to make any of them truly memorable. There is also the Star Wars problem itself. Too much reverence, and the game becomes stiff. Too much freedom, and it stops feeling like Star Wars. Too much cinematic ambition, and players wonder where the game is. Too much gameplay compromise, and the story loses weight. Eclipse has to walk through all of that while carrying years of silence behind it.

why pc players should still care

PC players should care about Star Wars Eclipse because the Star Wars gaming space needs more than one formula. The Jedi games gave us strong third-person action-adventure. Outlaws pushed toward open-world structure. Strategy fans are still waiting for Star Wars to properly return to deeper tactical and grander strategic forms. Eclipse sits in a different corner: cinematic, narrative, multi-character, choice-driven, possibly action-adventure. That corner matters. A healthy Star Wars gaming future should include action games, RPGs, strategy games, horror, space combat, tactical squad games and narrative adventures. The galaxy is too large to be locked into one genre. Eclipse, if it works, could give PC players a Star Wars game that is more about character pressure, dramatic consequence and political atmosphere than reflexes or map clearing. That does not make it automatically better. It just makes it necessary. Star Wars needs variety. Eclipse represents a type of variety that could either become memorable or collapse under its own ambition. The reason pcdoorz should cover Star Wars Eclipse is not hype. It is uncertainty. This is exactly the kind of project that deserves a serious editorial look because it sits between promise and danger. It has the name. It has the setting. It has the studio. It has the trailer. It also has years of quiet, no clear release window and fresh concerns around development conditions. That makes it more interesting, not less. A safe Star Wars preview would be easier to write, but less honest. Eclipse is not safe. It is a project that still looks important while also looking troubled. It might return with gameplay and remind everyone why the reveal mattered. It might stay quiet for too long and become another beautiful Star Wars idea that never lands properly. Right now, both outcomes feel possible.

GENRE |action / adventure / narrative

- pcd special verdict -

THE PROMISE IS STILL THERE. THE HIGH REPUBLIC IS A SMART SETTING. QUANTIC DREAM IS A RISKY BUT FASCINATING FIT. THE ORIGINAL TRAILER STILL HAS ATMOSPHERE, AND THE IDEA OF A MULTI-CHARACTER STAR WARS NARRATIVE ADVENTURE STILL SOUNDS STRONGER THAN MANY SAFER LICENSED PROJECTS. BUT SILENCE MATTERS. DEVELOPMENT TROUBLE MATTERS. A CINEMATIC TRAILER FROM 2021 CANNOT CARRY THE GAME FOREVER. ECLIPSE NOW HAS TO RETURN WITH SOMETHING REAL: GAMEPLAY, STRUCTURE, CONFIDENCE AND PROOF THAT THE ORIGINAL VISION SURVIVED THE YEARS BETWEEN ANNOUNCEMENT AND REALITY. THAT IS WHY THIS IS A PCD SPECIAL, NOT A PREVIEW. STAR WARS ECLIPSE IS NOT CLOSE ENOUGH TO JUDGE AS A GAME, BUT IT IS TOO IMPORTANT TO IGNORE AS A PROJECT. IT REPRESENTS THE KIND OF STAR WARS TITLE PC PLAYERS SHOULD WANT: AMBITIOUS, DIFFERENT, CINEMATIC, POLITICAL AND SET FAR AWAY FROM THE SAFEST PARTS OF THE TIMELINE. IT ALSO REPRESENTS THE KIND OF GAME THAT CAN FALL APART IF AMBITION OUTRUNS PRODUCTION. IF STAR WARS ECLIPSE SURVIVES, SHOWS REAL GAMEPLAY AND KEEPS EVEN PART OF THE ATMOSPHERE FROM ITS REVEAL, IT COULD BECOME ONE OF THE MOST INTERESTING STAR WARS GAMES OF THE DECADE. IF IT FAILS, IT MAY BE REMEMBERED AS ONE OF THE MOST BEAUTIFUL PROMISES THE FRANCHISE NEVER MANAGED TO TURN INTO A REAL GAME.

Review Score
STAR WARS: ECLIPSE | OFFICIAL WEBSITE
SPECIAL | STAR WARS ZERO COMPANY
SPECIAL | STAR WARS ZERO COMPANY
PCD Review Score read next...
pcdoorz corner badge
Scroll to Top