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PREVIEW | ZEROSPACE COVER PHOTO

PREVIEW | ZEROSPACE | STARCRAFT AMBITION, RPG IDEAS

A fleet gathers above the Orion Sector while rival civilizations, mercenary armies and political interests prepare to decide who will control humanity’s next frontier. ZeroSpace enters Steam Early Access with ambitions far beyond delivering another competitive real-time strategy game. Its developers are attempting to combine traditional base building and large-scale battles with a cinematic campaign, crew relationships, dialogue choices, cooperative missions and...

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LORDS OF THE FALLEN II COVER PHOTO

LORDS OF THE FALLEN II | Q1 2027 BECOMES THE NEW TARGET

A delayed journey into darkness may be preferable to another launch spent fighting technical problems instead of monsters. CI Games and Hexworks have moved Lords of the Fallen II from its previously announced autumn 2026 window into the first quarter of 2027, giving the development team several additional months to integrate changes, continue iteration and polish the final experience. The decision was informed partly by feedback from an internal group...

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REVIEW | DIVE OR DIE: CHILDREN OF RAIN COVER PHOTO PCD Wins Review

REVIEW | DIVE OR DIE: CHILDREN OF RAIN | DIVE, DISCOVER, SURVIVE PCD Wins Review

A broken structure emerging from dark water is often more persuasive than any promise of treasure below it. DIVE or DIE: Children of Rain understands that fascination and builds its strongest quality around an environment that constantly pulls the player downward despite every warning. The Abyssal Pool is not simply a collection of underwater stages. It is a drowned landscape of ruined structures, forgotten idols, unstable passages and creatures that seem to...

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CLASSIC GAMES | TES V: SKYRIM

CLASSIC GAMES | TES V: SKYRIM | THE WORLD BEYOND THE ROAD

A mountain path, a distant ruin and a column of smoke rising somewhere beyond the trees are often enough to redirect an entire evening. That is the real power of The Elder Scrolls V: Skyrim. Dragons, civil war, ancient prophecy and the return of the Dragonborn give the game its dramatic structure, but the strongest impression does not come from any single quest or battle. It comes from the feeling that the world continues in every direction and that the road chosen...

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LORD OF THE RINGS RPG | WARHORSE TAKES ON MIDDLE-EARTH COVER PHOTO

LORD OF THE RINGS RPG | WARHORSE TAKES ON MIDDLE-EARTH

Middle-earth does not need another game that treats its mountains, forests and ruined kingdoms as scenery placed between combat encounters. It needs a world that feels inhabited long before the player arrives: roads used by merchants and travellers, settlements shaped by local customs, characters with routines and loyalties, and journeys whose weight comes from distance rather than a trail of conveniently arranged activities. Warhorse Studios...

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POMPEII: THE LEGACY COVER PHOTO

POMPEII: THE LEGACY | SISCIAGAMES DELIVERS A MAJOR UPDATE

A public square can reveal more about a city than its walls, warehouses or military strength. Siscia Games has released Update v1.009.0 for Pompeii: The Legacy, introducing the Plaza as a new buildable city element while also delivering a substantial collection of interface changes, gameplay corrections, quality-of-life improvements, localization fixes and engine optimizations. The update arrived on July 20 and was presented by developer Željko Kos as more than...

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TOMB RAIDER: CATALYST COVER PHOTO

TOMB RAIDER: CATALYST | THE NEXT ADVENTURE MAY HAVE MOVED

A single date has placed Lara Croft’s next major adventure inside an unexpectedly confusing release-window dispute. Amazon Games general manager Jeffrey Gattis recently discussed the company’s publishing plans and indicated that Tomb Raider: Legacy of Atlantis would arrive on February 12, 2027, followed by the next Tomb Raider game in 2028. Since Tomb Raider: Catalyst is the other announced project in Amazon and Crystal Dynamics’ current Tomb Raider...

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SPECIAL | THE WITCHER REMAKE COVER PHOTO

SPECIAL | THE WITCHER REMAKE | VIZIMA MUST REMAIN VIZIMA

Rain, mud and torchlight should greet Geralt before any modern interface explains what kind of game he has entered. The first Witcher was never defined by technical refinement, effortless movement or spectacular presentation. Its identity came from something less convenient and more difficult to reproduce: a sense that every village, inn, cemetery and marsh existed inside a morally exhausted world where monsters could be understood more easily than...

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PREVIEW | HELL LET LOOSE: VIETNAM COVER PHOTO

PREVIEW | HELL LET LOOSE: VIETNAM | 100 PLAYERS ENTER THE JUNGLE

A helicopter crossing above the tree line and a tunnel opening beneath an apparently secure position describe the central conflict more clearly than any list of weapons or vehicles. Expression Games is not simply moving the established Hell Let Loose formula from European battlefields into a greener environment. Vietnam changes where danger can arrive from, how armies move across the map and what each side considers a usable route. The United States...

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CARNIVAL HUNT COVER PHOTO

CARNIVAL HUNT | A 5V1 HUNT INSIDE A BROKEN CARNIVAL

Five mechanical rabbits enter a silent carnival with limited time left inside their bodies, while another player takes control of the creature sent to stop them from escaping. That is the central pressure behind Carnival Hunt, a first-person 5v1 asymmetric horror game that entered Steam Early Access on July 23, 2026 after years of development, community testing and a successful crowdfunding campaign. Beer Night Studio and Crytivo have built the match around...

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