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THE ELDER SCROLLS IV: OBLIVION | REMASTERED COVER PHOTO PCD Wins Review

REVIEW | TES IV: OBLIVION | REMASTERED | OLD STEEL STILL WORKS PCD Wins Review

The first steps out of the Imperial Prison still have that strange pull. The stone walls, the sudden daylight, the hills opening in front of you, that feeling that the game is quietly saying: go anywhere, make a mistake, find trouble. It does not work because everything is modern now, and it does not work because Cyrodiil suddenly feels like a completely new place. It works because Oblivion was always built around a very specific kind of fantasy: bright hills, broken...

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REVIEW FORZA HORIZON 6 COVER PHOTO PCD Wins Review

REVIEW | FORZA HORIZON 6 | JAPAN, SPEED & BEAUTIFUL REPETITION PCD Wins Review

Forza Horizon 6 arrives with the kind of critical reception most racing games can only dream about. Set in Japan and built once again by Playground Games, it has already become one of 2026’s strongest-reviewed releases, sitting around 92 on Metacritic from more than 60 critic reviews and around 91 on OpenCritic in early review coverage. That level of praise is not random. The Horizon formula is still one of the most polished open-world racing structures in gaming...

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REVIEW DIABLO IV: LORD OF HATRED COVER PHOTO PCD Wins Review

REVIEW | DIABLO IV: LORD OF HATRED | STRONGER, DARKER, BETTER PCD Wins Review

Diablo IV did not need another expansion that simply added more enemies, more loot, and another map marker to chase. It needed a stronger reason to return, a clearer structure around its endgame, and enough new energy to make Sanctuary feel dangerous again without throwing away the foundation Blizzard has spent years adjusting. Lord of Hatred comes closer to that goal than expected. It does not completely reinvent Diablo IV, and players who never...

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REVIEW STAR TREK VOYAGER ACROSS THE UNKNOWN COVER PHOTO PCD Wins Review

REVIEW | S.T. VOYAGER | ACROSS THE UNKNOWN | HOMEBOUND PCD Wins Review

For a long time, Star Trek: Voyager felt like the Star Trek series most naturally suited for a proper survival strategy game. A lone Federation ship thrown 70,000 light-years from home, a crew forced to ration resources, repair damage, negotiate with unknown species, bend Starfleet ideals without completely breaking them, and keep morale alive while every shortcut carries a price. That setup almost writes the game design by itself. Star Trek: Voyager - Across the...

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PRAGMATA REVIEW PCDOORZ COVER PCD Wins Review

REVIEW | PRAGMATA | ATMOSPHERE 1ST, ACTION 2ND... IT WORKS PCD Wins Review

Pragmata opens without urgency, without noise, and without the usual need to impress in the first few minutes. There’s no rush to throw mechanics at you or to prove its scale immediately. Instead, it establishes a tone and lets that tone carry the experience forward. That approach defines everything that follows. It can feel distant at first, even slightly cold, but it’s deliberate. The game is asking for patience from the beginning, and whether that works for you...

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REVIEW RESIDENT EVIL REQUIEM COVER PHOTO PCD Wins Review

REVIEW | RESIDENT EVIL REQUIEM | SLOW, TENSE, IMMERSIVE PCD Wins Review

Some games leave a mark on you long after you put the controller down. They remind you why you fell in love with gaming in the first place. For me, survival horror has always belonged to that category. I grew up mostly on RPGs sprawling worlds, slow character building, the comfort of long journeys and deep systems. That’s still my home genre and probably always will be. But something changed in the last few years. Lately I’ve realized that alongside...

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REVIEW REANIMAL PCDOORZ COVER PHOTO PCD Wins Review

REVIEW | REANIMAL | YOU FEEL IT BEFORE YOU SEE IT PCD Wins Review

A particular kind of fear doesn’t jump at you from the dark. It doesn’t scream. It doesn’t even rush. It waits. It settles into the walls, into the air, into the silence between your footsteps. Reanimal lives in that kind of fear. From the first minutes, it feels less like a game trying to scare you and more like a place that quietly resents your presence. You’re not meant to be here, and the world makes that clear without ever spelling it out. Doors creak with the weight of old...

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REVIEW BALDUR'S GATE III  PCDOORZ COVER PCD Wins Review

REVIEW | BALDUR’S GATE III | WE WAITED… IT WAS WORTH IT PCD Wins Review

Waiting too long for something you care about changes how you look at it before it even arrives. Not the loud fear of disappointment, but the quiet one, the type that grows slowly over years. Baldur’s Gate III carried that kind of weight for me. Not because Larian didn’t know how to make RPGs. They clearly do. But because Baldur’s Gate is not just another RPG name. It is a memory. A tone. A rhythm of play. A feeling of sitting in front of a screen late at night...

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REVIEW CRONOS: THE NEW DAWN 3rd person horror pc game pcdoorz cover PCD Wins Review

REVIEW | CRONOS: THE NEW DAWN | TIME DOES NOT HEAL HERE PCD Wins Review

When I first launched Cronos: The New Dawn, I wasn’t entirely sure what to expect. Knowing it came from Bloober Team the same team behind the Silent Hill 2 remake my expectations were high. As the screen faded in and the first ruins of post-apocalyptic Poland appeared before me, I immediately felt the game pulling me in. And honestly, it did. This blend of retro-futuristic aesthetics, body horror, and a sense of future despair may not be perfect, but it definitely...

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REVIEW SUBNAUTICA survival adventure pc game pcdoorz cover PCD Wins Review

REVIEW | SUBNAUTICA | THE OCEAN LEFT A MARK I WON'T FORGET PCD Wins Review

I remember the first few hours vividly. Gathering titanium scraps, clipping my scanner into place, and staring into the abyss these weren’t just chores, they were small rituals that anchored me in this alien world. The ocean wasn’t just scenery; it had mood, it had temperament, and, in its own way, it demanded respect. I crafted a flashlight, a survival knife, a habitat builder, and each new tool felt like a key to unlocking secrets the planet held. And yet, each...

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