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REVIEW | KINGDOM COME: DELIVERANCE II COVER PHOTO PCD Wins Review

REVIEW | KINGDOM COME: DELIVERANCE II | LATE, BUT NECESSARY PCD Wins Review

Some reviews arrive late because a game disappears quickly. This one arrives late for the opposite reason. Kingdom Come: Deliverance II has been out for more than a year, the first wave of opinions has already passed, patches have had time to settle, players have argued about its systems, and the larger gaming calendar has moved on. Still, leaving this game without a proper pcdoorz review would feel wrong. Some titles are too important to be treated only...

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REVIEW | DAVE THE DIVER: IN THE JUNGLE COVER PHOTO PCD Wins Review

REVIEW | DAVE THE DIVER: IN THE JUNGLE | DIVE, SERVE, SMILE PCD Wins Review

Dave has always looked like a man who accidentally walked into a bigger game than he expected. That strange charm still carries In the Jungle, a content pack that pulls him away from the Blue Hole and drops him into a warmer, greener, busier place where freshwater, village life, grilling, quests, and small distractions begin to fight for the player’s attention. It is still Dave the Diver at heart, but the rhythm changes enough to make the return feel useful, not automa...

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REVIEW | TERRA INVICTA COVER PHOTO PCD Wins Review

REVIEW | TERRA INVICTA | BIG IDEAS, HARD CHOICES & DEEP SPACE PCD Wins Review

Some strategy games are built to entertain quickly. They give the player a clear loop, a clean tutorial, a few early victories and a smooth path toward feeling smart. This one is not built like that. This is a slow, demanding, complicated and sometimes exhausting grand strategy experience about humanity facing an alien arrival while failing to act like one united species. That is the part that makes it interesting. The invasion is not only a military problem. It is...

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GOTHIC 1 REMAKE COVER PHOTO PCD Wins Review

REVIEW | GOTHIC 1 REMAKE | FAITHFUL, FLAWED & STILL GOTHIC PCD Wins Review

Gothic 1 Remake is a strange kind of return. Not because the original Gothic was ever easy to remake, but because the new version constantly stands between two different ideas of what a remake should be. On one side, it clearly wants to respect the 2001 cult RPG: the prison colony, the harsh social structure, the slow rise from nobody to somebody, the unfriendly world that does not roll out a carpet for the player. On the other side, it now arrives with modern...

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REVIEW | DIRECTIVE 8020 COVER PHOTO PCD Wins Review

REVIEW | DIRECTIVE 8020 | IMMERSION FIRST, ACTION LATER PCD Wins Review

A cold corridor in deep space can still do more for me than half the louder horror games released in a year. Directive 8020 understands that at its best. It is not built around constant action, endless combat, or cheap noise. It works better when it slows down, locks the player inside narrow metal spaces, lets the ship breathe around the crew, and makes every quiet room feel like it may already be wrong. That kind of claustrophobic third-person sci-fi immersion...

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007 FIRST LIGHT REVIEW COVER PHOTO PCD Wins Review

REVIEW | 007 FIRST LIGHT | SHARP SPYCRAFT & SOFT TEXTURES PCD Wins Review

Bringing James Bond back to video games was never going to be as simple as handing him a pistol, a suit, and a few expensive locations. The real challenge was finding a playable identity that could respect the license without turning it into a simple Hitman reskin, a generic third-person shooter, or a museum piece built only for nostalgia. IO Interactive was always an interesting choice for the license, because the studio already understands controlled spaces, social...

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THE ELDER SCROLLS IV: OBLIVION | REMASTERED COVER PHOTO PCD Wins Review

REVIEW | TES IV: OBLIVION | REMASTERED | OLD STEEL STILL WORKS PCD Wins Review

The first steps out of the Imperial Prison still have that strange pull. The stone walls, the sudden daylight, the hills opening in front of you, that feeling that the game is quietly saying: go anywhere, make a mistake, find trouble. It does not work because everything is modern now, and it does not work because Cyrodiil suddenly feels like a completely new place. It works because Oblivion was always built around a very specific kind of fantasy: bright hills, broken...

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REVIEW FORZA HORIZON 6 COVER PHOTO PCD Wins Review

REVIEW | FORZA HORIZON 6 | JAPAN, SPEED & BEAUTIFUL REPETITION PCD Wins Review

Forza Horizon 6 arrives with the kind of critical reception most racing games can only dream about. Set in Japan and built once again by Playground Games, it has already become one of 2026’s strongest-reviewed releases, sitting around 92 on Metacritic from more than 60 critic reviews and around 91 on OpenCritic in early review coverage. That level of praise is not random. The Horizon formula is still one of the most polished open-world racing structures in gaming...

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REVIEW DIABLO IV: LORD OF HATRED COVER PHOTO PCD Wins Review

REVIEW | DIABLO IV: LORD OF HATRED | STRONGER, DARKER, BETTER PCD Wins Review

Diablo IV did not need another expansion that simply added more enemies, more loot, and another map marker to chase. It needed a stronger reason to return, a clearer structure around its endgame, and enough new energy to make Sanctuary feel dangerous again without throwing away the foundation Blizzard has spent years adjusting. Lord of Hatred comes closer to that goal than expected. It does not completely reinvent Diablo IV, and players who never...

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REVIEW STAR TREK VOYAGER ACROSS THE UNKNOWN COVER PHOTO PCD Wins Review

REVIEW | S.T. VOYAGER | ACROSS THE UNKNOWN | HOMEBOUND PCD Wins Review

For a long time, Star Trek: Voyager felt like the Star Trek series most naturally suited for a proper survival strategy game. A lone Federation ship thrown 70,000 light-years from home, a crew forced to ration resources, repair damage, negotiate with unknown species, bend Starfleet ideals without completely breaking them, and keep morale alive while every shortcut carries a price. That setup almost writes the game design by itself. Star Trek: Voyager - Across the...

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