REVIEW | TES IV: OBLIVION | REMASTERED | OLD STEEL STILL WORKS
The first steps out of the Imperial Prison still have that strange pull. The stone walls, the sudden daylight, the hills opening in front of you, that feeling that the game is quietly saying: go anywhere, make a mistake, find trouble. It does not work because everything is modern now, and it does not work because Cyrodiil suddenly feels like a completely new place. It works because Oblivion was always built around a very specific kind of fantasy: bright hills, broken...
