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PREVIEW | BLIGHT: SURVIVAL COVER PHOTO

PREVIEW | BLIGHT: SURVIVAL | SWORDS, SHIELDS & INFECTED

Two kingdoms continue spilling blood across a disputed border while something far worse grows beneath the bodies left behind. The fallen do not remain silent, the infection spreads through a land already exhausted by war, and every expedition beyond the relative safety of camp becomes a decision between securing what has been found and risking everything for greater rewards. Blight: Survival is a third-person PvE action-horror game that combines heavy...

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PREVIEW | EVERRAIL COVER PHOTO

PREVIEW | EVERRAIL | SURVIVE, SCAVENGE, EXPAND THE TRAIN

A battery-powered train cuts through the frozen wastes of Inara carrying everything its survivors have left: shelter, equipment, collected resources and the remaining people capable of continuing the journey. Stopping creates an opportunity to enter abandoned facilities, search for technology and rescue new passengers, but it also places the entire mobile settlement under pressure. EverRail turns the familiar survival-crafting loop into a journey in...

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PREVIEW | SLAIN 2: THE BEAST WITHIN COVER PHOTO

PREVIEW | SLAIN 2: THE BEAST WITHIN | UNLEASH THE WOLF KNIGHT

Moonlight falls across a dying kingdom while something less human begins to move beneath the armour of its final defender. Prince Akran carries Bathoryn, the sentient blade that has survived through different wielders and generations of war, but steel is only half of what he brings into battle. As the last of the Wolf Knights, Akran can surrender to the power of the full moon and transform into a feral werewolf, replacing controlled swordplay with claws speed...

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PREVIEW | I HAVE NO CHANGE COVER PHOTO

PREVIEW | I HAVE NO CHANGE | KIOSK, COMMUNITY, LIFE ON HOLD

Warm fluorescent light spills through a kiosk window while winter darkness covers the empty streets outside. Customers arrive one by one, asking for ordinary products before leaving behind fragments of disappointment, humour, loneliness and unfinished lives. Behind the counter stands Matvey, a 27-year-old seller spending another holiday night at work and quietly wondering how he ended up there. I Have No Change uses that small location as the centre of a first...

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PREVIEW | CITYSTATE METROPOLIS COVER PHOTO

PREVIEW | CITYSTATE METROPOLIS | DESIGN CITY, SHAPE SOCIETY

A road bends around the edge of a lake, divides into two uneven neighbourhoods and reaches a dense commercial centre without ever surrendering to a rigid square grid. The buildings surrounding it are not selected from a small collection of fixed models. Their footprints, height, position, colour, parking areas and surrounding greenery can all be adjusted according to the type of city the player wants to create. Citystate Metropolis is built around the idea...

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PREVIEW | ZEROSPACE COVER PHOTO

PREVIEW | ZEROSPACE | STARCRAFT AMBITION, RPG IDEAS

A fleet gathers above the Orion Sector while rival civilizations, mercenary armies and political interests prepare to decide who will control humanity’s next frontier. ZeroSpace enters Steam Early Access with ambitions far beyond delivering another competitive real-time strategy game. Its developers are attempting to combine traditional base building and large-scale battles with a cinematic campaign, crew relationships, dialogue choices, cooperative missions and...

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PREVIEW | HELL LET LOOSE: VIETNAM COVER PHOTO

PREVIEW | HELL LET LOOSE: VIETNAM | 100 PLAYERS ENTER THE JUNGLE

A helicopter crossing above the tree line and a tunnel opening beneath an apparently secure position describe the central conflict more clearly than any list of weapons or vehicles. Expression Games is not simply moving the established Hell Let Loose formula from European battlefields into a greener environment. Vietnam changes where danger can arrive from, how armies move across the map and what each side considers a usable route. The United States...

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PREVIEW | GUILD WARS 3 COVER PHOTO

PREVIEW | GUILD WARS 3 | A NEW QUEST IN AN OLD WORLD

More than a thousand years before Orr became a drowned ruin, its cities were still alive, its guilds were fighting for influence and the human gods had not yet abandoned the world. ArenaNet is taking the franchise deep into that forgotten age, before the First Guild War gave the series its name and shortly after the former God of Death was overthrown. The Order of the Vael is struggling to hold its position, while players enter this unstable period...

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PREVIEW | SHADOW OF THE ROAD COVER PHOTO

PREVIEW | SHADOW OF THE ROAD | STEEL, SPIRITS & SAMURAI

A weathered temple stands beneath the shadow of an industrial machine that should not exist in nineteenth-century Japan. Samurai move through villages shaped by tradition, while mechanical soldiers, foreign technology and yōkai turn a historical civil war into something far less predictable. Shadow of the Road uses this collision as more than decoration. Its reimagined version of 1868 places the Tokugawa Shōgunate against Emperor Mutsuhito and the technologic...

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PREVIEW | MANDATE ORDER COVER PHOTO

PREVIEW | MANDATE ORDER | CITY BUILDING WITH CONSEQUENCES

Mandate Order approaches the city-building genre from a harsher direction than the usual settlement fantasy. Its ancient Chinese stronghold is not being raised simply to grow, decorate and prosper; every farm, workshop, warehouse and defensive wall exists under the possibility of invasion. Set during the Spring and Autumn and Warring States periods, Digital Sky’s strategy game combines free-form construction, resource management, government policy...

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