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PREVIEW | NIVALIS NIGHTS COVER PHOTO

PREVIEW | NIVALIS NIGHTS | BUILDING A LIFE BENEATH THE NEON

Rain slides down the windows of a small noodle stand while traffic moves somewhere above the clouds, boats cross the dark water below and another neon advertisement promises a better life that probably does not exist. Most cyberpunk games would place a weapon in our hands before this scene has time to breathe. Nivalis Nights takes a different route. The upcoming first-person life simulation from ION LANDS is interested in what happens between the dramatic...

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PREVIEW | TRAINWATCH COVER PHOTO

PREVIEW | TRAINWATCH | THIRTY DAYS TO MAKE THINGS RIGHT

A lonely railway crossing, an isolated tower and thirty days with nowhere convenient to run from your own mistakes. Trainwatch does not need an apocalypse, a haunted mansion or an army of monsters to establish an uncomfortable premise. Troy has taken a job as a Gatekeeper in the middle of nowhere, manually opening and closing the gates as trains pass through, and the month ahead of him represents considerably more than another paycheck. His...

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PREVIEW | PROJECT SUBSTRATA COVER PHOTO

PREVIEW | PROJECT SUBSTRATA | BUILD SYSTEM, REVIVE WORLD

A solitary machine moves across land where the sky has lost its clarity, vegetation has disappeared and the structures left by humanity stand without anyone to operate them. There are no colonists waiting for shelter and no settlement asking for expansion. The player controls a self-sustaining AI robot left behind on an abandoned world, with the enormous task of recovering its resources, cleaning its polluted environment and rebuilding the systems that...

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PREVIEW | SPACE HAULER COVER PHOTO

PREVIEW | SPACE HAULER | WORKING BETWEEN TITAN AND SPACE

A heavy cargo spaceplane rises above Titan while its propellers fight through an atmosphere thick enough to make flight possible beneath the distant rings of Saturn. The destination may be an orbital station, an isolated surface base or a precise point where a satellite must be released, but reaching it is not treated as empty travel between two pieces of content. Space Hauler is a hard-physics spaceflight simulator in which transportation itself becomes the...

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PREVIEW | CITY MASTERPLAN COVER PHOTO

PREVIEW | CITY MASTERPLAN | ONE ROAD TO A METROPOLIS

A narrow country road cuts across an empty landscape, bends around a hillside and eventually reaches the first group of buildings. Hours later, that same road may have become the overloaded spine of a metropolis, carrying commuters, freight and public transport through districts that did not exist when the first piece of asphalt was placed. City Masterplan wants every stage of that transformation to remain visible and physically believable. Developed...

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PREVIEW | I HAVE NO CHANGE COVER PHOTO

PREVIEW | I HAVE NO CHANGE | KIOSK, COMMUNITY, LIFE ON HOLD

Warm fluorescent light spills through a kiosk window while winter darkness covers the empty streets outside. Customers arrive one by one, asking for ordinary products before leaving behind fragments of disappointment, humour, loneliness and unfinished lives. Behind the counter stands Matvey, a 27-year-old seller spending another holiday night at work and quietly wondering how he ended up there. I Have No Change uses that small location as the centre of a first...

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PREVIEW | CITYSTATE METROPOLIS COVER PHOTO

PREVIEW | CITYSTATE METROPOLIS | DESIGN CITY, SHAPE SOCIETY

A road bends around the edge of a lake, divides into two uneven neighbourhoods and reaches a dense commercial centre without ever surrendering to a rigid square grid. The buildings surrounding it are not selected from a small collection of fixed models. Their footprints, height, position, colour, parking areas and surrounding greenery can all be adjusted according to the type of city the player wants to create. Citystate Metropolis is built around the idea...

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SECURITY 51 GAME COVER PHOTO

SECURITY 51 | PAPERS, PLEASE MEETS AREA 51 PARANOIA

A security desk, an elevator, a stack of documents and the slow feeling that the person standing in front of you may not be a person at all. Security 51 does not need a huge monster reveal to sound interesting. Its hook is smaller and sharper than that. You are not a soldier storming Area 51 with a rifle and a squad behind you. You are not exploring the facility as a hero who already understands the danger. You are sitting at the checkpoint, reading papers watching...

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PREVIEW | FALSE ECHO COVER PHOTO

PREVIEW | FALSE ECHO | WAR IS IN THE WIRES AND LIES

A radio room buried under the Atlantic can be more frightening than a battlefield. No open sky, no clean information, no easy hero moment. Just paper, cables, signals, orders, pressure, and the quiet knowledge that every message you touch may change someone’s fate. False Echo understands that kind of tension. It does not look like a game built around speed or spectacle. It looks like a game built around procedure, suspicion and the slow damage of working...

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PCD SPECIAL | STAR CITIZEN COVER PHOTO

SPECIAL | STAR CITIZEN | PC GAMING’S MOST EXPENSIVE QUESTION

A proper space sim should not feel like a menu with stars behind it. It should feel heavy, slow when it needs to be slow, dangerous when something goes wrong, and large enough that a simple trip from one place to another can become a story. That is the promise Star Citizen has been carrying for more than a decade, and it is also the reason why the game is so difficult to judge fairly. Star Citizen is not a normal game preview anymore. It is not a finished review...

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