REVIEW | BALDUR’S GATE III | WE WAITED… IT WAS WORTH IT
Waiting too long for something you care about changes how you look at it before it even arrives. Not the loud fear of disappointment, but the quiet one, the type that grows slowly over years. Baldur’s Gate III carried that kind of weight for me. Not because Larian didn’t know how to make RPGs. They clearly do. But because Baldur’s Gate is not just another RPG name. It is a memory. A tone. A rhythm of play. A feeling of sitting in front of a screen late at night...
