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PREVIEW | THE RELIC: FIRST GUARDIAN COVER PHOTO

PREVIEW | THE RELIC: FIRST GUARDIAN | DARK FOLKLORE, HEAVY BLADES

Rain, ruined villages, heavy weapons, monsters with sad histories, and a hero who looks like he has walked too far into someone else’s nightmare. The Relic: First Guardian immediately has the kind of image that works for an action RPG. It does not look clean, heroic or bright. It looks wounded, as if the world was broken long before the player arrived and every road is only leading deeper into old damage. The atmosphere is not built around simple darkness, but...

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NEOCLASSIC GAMES | DIVINITY: ORIGINAL SIN II  COVER PHOTO

NEOCLASSIC GAMES | DIVINITY: ORIGINAL SIN II | TACTICS & FREEDOM

A good role-playing game gives the player choices. A great one makes those choices look dangerous before the consequences even arrive. Divinity: Original Sin 2 still has that rare energy. You move through a room and immediately start reading it like a problem, not only as decoration. Every object looks like it might matter, every enemy position feels suspicious, and every peaceful corner carries that small warning that something can go wrong if the player...

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REVIEW | THE ADVENTURES OF ELLIOT: THE MILLENNIUM TALES COVER PHOTO PCD Wins Review

REVIEW | THE ADVENTURES OF ELLIOT | CHARM WITH LIMITS PCD Wins Review

The Adventures of Elliot: The Millennium Tales opens like a game that knows exactly what kind of memory it wants to wake up. A small hero, a strange world, warm light falling over pixel-shaped landscapes, old ruins waiting in the distance, and that familiar Square Enix feeling that something ancient is buried under every road. It has the shape of an old fantasy adventure, but the image is cleaner, brighter and more carefully dressed than the games it rememb...

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news
WIND UP DEADMAN ANNOUNCED COVER PHOTO

WIND UP DEADMAN ANNOUNCED | CASSETTES MEET CRPG

A cassette tape is not exactly the first thing modern RPGs reach for when they want to explain the end of the world. That is probably why this one immediately catches the eye. No giant open-world promise, no cinematic combat trailer trying to look bigger than it is, no familiar fantasy kingdom with another prophecy waiting in the corner. Wind Up Deadman starts with a stranger idea: people who can no longer trust memory, a dead world shaped by disaster, and...

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REVIEW | KINGDOM COME: DELIVERANCE II COVER PHOTO PCD Wins Review

REVIEW | KINGDOM COME: DELIVERANCE II | LATE, BUT NECESSARY PCD Wins Review

Some reviews arrive late because a game disappears quickly. This one arrives late for the opposite reason. Kingdom Come: Deliverance II has been out for more than a year, the first wave of opinions has already passed, patches have had time to settle, players have argued about its systems, and the larger gaming calendar has moved on. Still, leaving this game without a proper pcdoorz review would feel wrong. Some titles are too important to be treated only...

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news
TITAN QUEST II COVER PHOTO

TITAN QUEST II | THE MYTHOLOGICAL ARPG IS STILL TAKING SHAPE

Early Access already gives this sequel a clear direction, and honestly, this is one of those ARPG returns where the name carries real weight without needing too much explanation. The first Titan Quest was never just another Diablo-like action RPG. It had its own identity, its own rhythm and a world that felt different from the darker gothic direction many ARPGs usually chase. Ancient Greece, Egypt, the East, mythological beasts, gods, masteries, loot and that slower but...

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PCD SPECIAL | NO REST FOR THE WICKED COVER PHOTO

SPECIAL | NO REST FOR THE WICKED | BEAUTIFUL, BOLD, HANDCRAFTED

Some games look expensive. This one looks painted with purpose. That is the first thing that makes No Rest for the Wicked stand out before any damage numbers, loot drops or boss fights enter the conversation. It does not look like another action RPG built from safe fantasy pieces. It looks dirty, dramatic, wounded and strangely beautiful, like a storybook that fell into mud, fire and plague.Moon Studios already proved with Ori that it understands visual...

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GAMEPLAY PRESENTATION | FABLE COVER PHOTO

GAMEPLAY PRESENTATION | FABLE | FANTASY WITH REAL CHARM

A 30-minute gameplay presentation is exactly what this return to Albion needed. Not a short trailer, not a quick cinematic mood piece, not another carefully cut promise, but a longer look that finally gives the world room to breathe. That is why this article should not be treated like a classic pcdoorz gameplay presentation with one paragraph and a video attached. This one needs a little more space. The footage gives enough material to talk about how it...

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news
EXPEDITIONS: SAMURAI ANNOUNCED COVER PHOTO

EXPEDITIONS: SAMURAI ANNOUNCED | THE SERIES HEADS TO JAPAN

THQ Nordic has announced Expeditions: Samurai, and this one immediately looks like the kind of PC RPG news worth paying attention to. The Expeditions series has always had a different flavor from the usual fantasy RPG crowd, leaning into history, tactical decisions, party management and branching consequences instead of dragons, glowing crystals and chosen-one drama. This time, the series is heading to Japan around the year 1600, placing players in a period...

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GAMEPLAY PRESENTATION | EXODUS COVER PHOTO

GAMEPLAY PRESENTATION | EXODUS | THE SCI-FI RPG TAKES SHAPE

Exodus has finally shown a longer look at its gameplay, and the new 20-minute presentation gives the game much more shape than a short trailer ever could. Instead of only selling the concept through cinematic shots and big sci-fi language, this footage gives a clearer look at movement, combat pacing, exploration, dialogue flow and the general tone of the world. What stands out most is that Exodus seems to be aiming for a serious, story-driven sci-fi RPG atmosph...

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