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PCD ARTICLE | EFOOTBALL | BEST FOOTBALL GAME IS STILL INCOMPLETE COVER PHOTO

EFOOTBALL | BEST FOOTBALL GAME, INCOMPLETE FOOTBALL GAME

Long before online seasons, weekly player cards and carefully engineered engagement systems, football games belonged to living rooms, small bedrooms and groups of friends who needed little more than two controllers and enough time for one more match. Winning Eleven, and later Pro Evolution Soccer, became part of that routine for us. We did not play each version for several weeks and move on. We played almost every day. A quick match regularly...

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PCD REVIEW RECAP | 5 HIGHEST REVIEW SCORES | FIRST HALF [2026] COVER PHOTO

PCD REVIEW RECAP | 5 HIGHEST REVIEW SCORES | FIRST HALF [2026]

Six months are enough for a pattern to appear. Reviews come in different shapes, from massive RPGs and serious PC hardware to smaller games that quietly do more than expected, but the score table eventually tells its own story. This first pcd review recap brings together the five highest rated products covered in the first half of 2026, mixing games and hardware under one simple rule: only the strongest scores make the cut. It is not a replacement for full revie...

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PCDOORZ WISHLIST [2026] | 24 SEQUELS, REMAKES & DREAMS COVER PHOTO

PCDOORZ WISHLIST [2026] | 24 SEQUELS, REMAKES & DREAMS

PC gaming still has unfinished business. Too many great series stopped too early, too many classics are waiting for a proper remake, and too many ideas still feel too good to stay buried. pcdoorz Wishlist [2026] is not a list of announced games and it is not trying to predict the market. It is our editorial wish list: 24 sequels, remakes and dream projects we would put back into the conversation immediately if PC gaming had one day to choose what deserves another...

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PCD WATCHLIST [2026] | 24 MOST ANTICIPATED PC GAMES COVER PHOTO

PCDOORZ WATCHLIST [2026] | 24 MOST ANTICIPATED PC GAMES

PC gaming is entering 2026 with a strange mix of confidence, doubt and serious expectation. Some games on this watchlist already have clear direction, trailers, Early Access plans or strong developer history behind them. Others are still surrounded by silence, slow reveals, rumors, or that familiar feeling that players are waiting for one proper update to make everything real. That is exactly why this list makes sense. These are not just 24 random upcoming...

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PCD ARTICLE | SLOW PC GAMES | WHERE IMMERSION ACTUALLY LIVES COVER PHOTO

SLOW PC GAMES | THE RHYTHM WHERE IMMERSION ACTUALLY LIVES

Modern PC gaming often acts like silence is a problem that needs to be fixed. More enemies, more markers, more loot, more effects, more movement, more noise. The player is pushed from one objective to another until the world becomes a corridor of tasks, even when the map is technically open. That kind of design can be exciting, and when it is done well, it absolutely has its place. But it does not always create immersion. Sometimes it creates pressure without...

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NEVERWINTER NIGHTS 3 PCDOORZ ARTICLE COVER PHOTO

NEVERWINTER NIGHTS 3 | YOU ARE NOT FORGOTTEN... FIGHTER

Neverwinter Nights 3 does not officially exist, and that is exactly why the idea still carries so much weight. Some RPGs disappear when the credits roll, but Neverwinter Nights never really left. It remained alive through old modules, persistent worlds, community servers, fan campaigns, and players who kept building stories long after the industry moved on. The first two games were never only about their official campaigns. They were about possibility...

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RAMBO: FIRST BLOOD GAME ARTICLE COVER PHOTO

RAMBO: FIRST BLOOD | THE GAME THAT SHOULD HAVE EXISTED

There is a reason why Rambo never truly worked as a video game character. Not because the idea was weak, but because it was misunderstood from the very beginning. Developers kept chasing noise, scale, and spectacle, while the soul of the character lived somewhere else entirely. The irony is brutal: the more action-heavy Rambo became in cinema, the less suitable he was for a meaningful game. Yet the original film, First Blood, remains one of the most of the story...

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DUNGEONS & DRAGONS ON PC ARTICLE PCDOORZ COVER

DUNGEONS & DRAGONS ON PC | WHEN DICE BECAME CODE

Dungeons & Dragons has always been more than a ruleset. It’s a social ritual, a spark that builds entire worlds from nothing but imagination. Long before PCs were powerful enough to render vast forests or simulate complex combat encounters, players sat around tables, scribbling notes, arguing over the odds of a ridiculous plan working, and rolling dice with the kind of anticipation no computer could replicate. Yet as gaming technology matured, something...

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PCD ARTICLE THE LORD OF THE RINGS RPG GAME COVER PHOTO

THE LORD OF THE RINGS GAME | THE DREAM RPG STILL MISSING

Middle-earth has a way of igniting expectation before anyone even mentions video games, as if the world itself carries an invitation that developers never quite manage to answer. The moment its name appears, the mind runs ahead: ancient halls lit by dying torches, roads carved through kingdoms long buried, silence stretching across fields that once knew the footsteps of giants. The picture forms instantly, natural as breathing, leaving behind an uncomfort...

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ARTICLE TOP GUN MISSING PC GAME PCDOORZ COVER ART

TOP GUN PC GAME | A FLIGHT SIMULATOR… BUT MUCH MORE

Every time the idea of a Top Gun game appears, it almost automatically collapses into the same narrow space. Cockpits, afterburners, dogfights, missions chained one after another, and little else. It is understandable why this keeps happening. Flying is the obvious surface-level fantasy. Jets are loud, fast, expensive, and visually impressive. But Top Gun, as a concept, was never only about aircraft. It was always about people under pressure, about ego...

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