PCDOORZ WISHLIST [2026] | 24 SEQUELS, REMAKES & DREAMS
PC gaming still has unfinished business. Too many great series stopped too early, too many classics are waiting for a proper remake, and too many ideas still feel too good to stay buried. pcdoorz Wishlist [2026] is not a list of announced games and it is not trying to predict the market. It is our editorial wish list: 24 sequels, remakes and dream projects we would put back into the conversation immediately if PC gaming had one day to choose what deserves another chance. Some of these wishes are realistic, some are probably impossible, and a few may exist only because older PC players still remember how bold certain genres used to be. That is exactly why they belong here.

| – WISH – | – GENRE – | – DNA – | – WHY – |
| NEVERWINTER NIGHTS 3 | computer roleplaying | classic d&d isometric crpg | d&d campaigns and modding legacy |
| ICEWIND DALE 3 | computer roleplaying | classic d&d isometric crpg | classic party combat and atmosphere |
| THE TEMPLE OF ELEMENTAL EVIL 2 | computer roleplaying | classic d&d isometric crpg | old-school d&d campagin |
| PILLARS OF ETERNITY 3 | computer roleplaying | modern Infinity-style crpg | rpg with old-school depth |
| PLANESCAPE TORMENT 2 | computer roleplaying | philosophical Infinity gem | writing, identity and strange world |
| TES: MORROWIND REMASTER | roleplaying | strange open-world rpg classic | official return to a legendary world |
| THE LORD OF THE RINGS | open-world/roleplaying | middle-earth open-world | huge potential still unused |
| TOP GUN 1 | adventure/simulation | pilot academy sandbox | aviation, rivalry, drama |
| RAMBO: FIRST BLOOD | survival/action/adventure | lone survivor war drama | stealth, action, pressure, rambo |
| PRO EVOLUTION FOOTBALL 1 | sports/simulation | upgraded pes football soul | gameplay, licenses, master league |
| STAR TREK 1 | sandbox | starfleet command sandbox | ships, factions, moral choices |
| BATMAN 1 | open-world/sandbox/ | gotham detective sandbox | detective work beyond pure action |
| MEDAL OF HONOR: WWII EUROPE | first person shooter/simulation | classic ww2 campaign shooter | european fronts and serious atmosphere |
| DEAD SPACE 4 | 3rd person/sci-fi/horror | industrial sci-fi horror | serious continuation after ds 3 |
| HALF LIFE 3 | sci-fi/first person shooter | legendary fps legacy | the unfinished pc gaming myth |
| POP: THE SANDS OF TIME 2 | action/adventure | graceful action-adventure classic | parkour, time powers and fairytale charm |
| FEAR 4 | first person shooter/horror | horror fps legacy | ai pressure, gunfights, tension |
| WORLD IN CONFLICT 2 | real-time strategy | cold war tactics legacy | pressure and tactical destruction |
| BIA: ROAD TO HIL 30 REMAKE | first person shooter/simulation | squad-based ww2 legend | tactical pressure and wartime memory |
| BIA: EARNED IN BLOOD REMAKE | first person shooter/simulation | squad-based ww2 legend | tactical pressure and wartime memory |
| FAR CRY REMAKE | first person shooter | tropical fps breakthrough | open combat spaces and island danger |
| CALL OF DUTY REMAKE | ww2/first person shooter | classic ww2 campaign shooter | when cod still felt like cod |
| CALL OF DUTY 2 REMAKE | ww2/first person shooter | classic ww2 campaign shooter | when cod still felt like cod |
| CHRONICLES OF RIDDICK REMAKE | sci-fi/adventure | cult sci-fi prison fps | stealth, atmosphere, charm |
RPG BLOOD & OLD PC MAGIC

01| neverwinter nights 3 is not just another old RPG name waiting for nostalgia to do the work. It is one of the great PC role-playing foundations, a game remembered for its campaigns, toolset, multiplayer role-playing culture, and the feeling that Dungeons & Dragons could live properly on a computer screen. A real Neverwinter Nights 3 would not need to chase every modern RPG trend, but it would need to under stand why the series mattered in the first place: party building, player choice, strong writing, modding, and that old CRPG sense of entering a world that can keep growing after the main story is over. For pcdoorz, this is one of the unavoidable wishlist picks.

02| icewind dale 3 belongs on this list because the old CRPG era was never built only on grand choices and philosophical writing. Sometimes it was about building a party, walking into frozen danger, surviving brutal encounters, and letting atmosphere do half of the storytelling. Icewind Dale had that colder, more combat-driven identity, with the Forgotten Realms feeling harsher, lonelier, and more direct than many of its role-playing relatives. A new sequel could bring back tactical party combat, dangerous dungeons, memorable companions, and that sharp sense of adventure through snow, ruins, monsters, and ancient threats. It would not need to become Baldur’s Gate. It should remain Icewind Dale: focused, atmospheric, unforgiving, and proudly rooted in classic PC role-playing.

03 | the temple of elemental evil 2 The Temple of Elemental Evil may not be the loudest CRPG name from that legendary PC era, and that is exactly why it deserves a place here. It carried a different kind of appeal: stricter rules, heavier tactical combat, a classic Dungeons & Dragons structure, and a feeling that the adventure was built for players who enjoyed systems as much as story. A proper sequel could finally give this name the second chance it never fully received, with modern presentation, better pacing, deeper party options, and the same old-school respect for danger, positioning, and consequence. It would not be the obvious commercial pick, but pcdoorz Wishlist [2026] is not only about obvious picks. Some names belong here because they deserve to be remembered better.

04 | pillars of eternity 3 deserves to exist because very few modern RPGs have carried the old Infinity Engine spirit with this much respect. The series understood party-based adventuring, dense lore, tactical combat, long conversations, strange gods, and that slower PC role-playing rhythm that asks players to read, think, and live inside the world for a while. It was not a simple nostalgia act either. Pillars built its own setting, its own rules, and its own identity, while still feeling like it came from the same bloodline as the classics. A third game could refine everything: stronger pacing, deeper companions, cleaner combat, and a world that still feels written for people who miss serious computer role-playing. For pcdoorz, this is one of the newer names that has already earned old-school respect.

05 | planescape: torment 2 is almost a dangerous wish, because the original is not remembered as a normal RPG classic. It is remembered as one of the strangest, smartest, and most literary games from the Infinity Engine era, a title where identity, memory, regret, philosophy, and dialogue mattered as much as combat. That makes a sequel difficult, but also impossible to ignore on a list like this. A modern Planescape would need sharp writing, unusual companions, strange worlds, and the courage to be slow, weird, and uncomfortable when the story asks for it. It should not exist only because the name is famous. It should exist only if someone is willing to treat that name with real respect.

06 | the elder scrolls 3: morrowind remaster Morrowind is where this wishlist slightly moves away from the Infinity Engine bloodline and into a different kind of PC legend. It was not party-based, it was not built around classic CRPG structure, but it had something just as important: a strange world that felt ancient, alien, political, dangerous, and completely its own. An official Morrowind remaster feels overdue because the game still has an atmosphere many modern open-world RPGs struggle to match. Vvardenfell, its factions, its gods, its architecture, its harsh landscapes, and its sense of mystery deserve a cleaner official return without sanding away the personality that made it special. A remake could be risky, but a careful remaster would make perfect sense.
UNFINISHED BUSINESS

07 | the lord of the rings still feels like one of the biggest missed opportunities in modern PC gaming. If any fantasy franchise deserves a full-blooded open-world RPG with a serious third-person structure, strong exploration, meaningful quests, dangerous travel, and real character progression, it is Tolkien’s world. Middle-earth has the history, races, regions, politics, darkness, beauty, and emotional weight to support something far bigger than another small licensed experiment. A proper LOTR RPG should not be a simple action game with famous names attached. It should feel like a long journey through a living world, with choices, companions, factions, wilderness, ancient ruins, and a sense that every road can lead into myth. For pcdoorz, this is not just a wish. It is one of the most obvious RPG projects still missing.

10 | top gun 1 deserves more than a simple licensed flight game where players only take off, shoot targets, and land before the credits roll. The fantasy of Top Gun is not only in the aircraft, but in the academy, rivalry, pressure, discipline, ego, friendship, training, and the dangerous line between confidence and recklessness. A proper modern PC game could mix sandbox aviation, simulation-lite flying, squadron management, pilot relationships, training missions, carrier operations, and high-risk combat scenarios without turning into a dry military manual. It should let players feel the machine, but also the human side around it. A serious Top Gun game could be fast, stylish, tense, and surprisingly personal if it treated the pilots as more than voices inside helmets.

09 | rambo 1 having no truly strong modern AAA game still feels strange, because the idea almost writes itself. This should not be a loud arcade shooter built only around explosions and body counts. A proper Rambo game would work better as an action/survival experience, with jungle movement, traps, stealth, limited resources, tracking, improvised weapons, enemy patrols, and moments where survival matters as much as combat. The character was always more than a machine gun poster. There is trauma, isolation, discipline, anger, and a dangerous connection with the wilderness behind that image. A serious modern PC game could turn Rambo into something tense, physical, and surprisingly atmospheric if it treated the license with weight instead of using it only as an excuse for noise.

08 | pro evolution football 1 would be one of the easiest wishes to understand for anyone who grew up with PES. PC football gaming does not only need another online service built around cards, seasons, and constant pressure to spend more time in menus. It needs a proper offline-first football game again, with online as an option, not the whole identity. A true PES successor should bring significantly improved gameplay, better licenses, Master League, cups, leagues, editing tools, local play, and maybe a few new modes that respect how people used to play football games for years. The most important part would still be the pitch: passing weight, player movement, tactical rhythm, ball physics, and that feeling that football is being played, not only animated.

11 | star trek 1 is one of those licenses that almost feels too large for the small game treatments it often receives. A proper modern PC project should be a full sandbox RPG built around the whole fantasy, not only starship combat. It could begin with Starfleet Academy, move into ship assignment, crew building, exploration, diplomacy, moral decisions, faction relations, away missions, tactical space battles, upgrades, science problems, and long-term consequences across the galaxy. The appeal of Star Trek was never only about firing phasers. It was about ideals, pressure, discovery, command, strange civilizations, and the responsibility of making decisions when every answer has a cost. A serious Star Trek RPG could sit somewhere between space simulation, party-based adventure, and a grand sci-fi role-playing game.

12 | batman 1 Batman already has successful games, and pretending otherwise would be unfair to the Arkham legacy. Still, in the modest pcdoorz wishlist view, there is room for a Batman game with a wider genre identity than pure action. Gotham should not only be a combat arena with criminals waiting on rooftops. It could be a darker open-world detective RPG, with investigation, stealth, social pressure, gadgets, upgrades, moral tension, police politics, enemy networks, Bruce Wayne sections, and consequences that slowly change the city. Batman works best when he is more than a fighter. He is a detective, strategist, symbol, billionaire, obsession, and damaged human being trying to control a city that never really sleeps.
CULT NAMES THAT SHOULD RETURN

13 | medal of honor: ww2 europe Medal of Honor really should return, and if this series comes back, the answer feels almost obvious: World War II, Europe, and a campaign built with weight instead of noise. The name still carries old PC and console memory, especially from a time when WW2 shooters felt serious, cinematic, and respectful without needing to become military theme parks. A modern Medal of Honor could revisit occupied towns, ruined cities, forests, beaches, resistance networks, intelligence missions, squad pressure, and the fear of moving through hostile territory with limited certainty. It should not chase every modern shooter trend. It should remember atmosphere, pacing, music, mission identity, and that older sense of being part of something larger than one soldier.

14 | dead space 4 does not need much debate. This is one of the horror names that still deserves a serious continuation, especially after a third game that left many players feeling the series had drifted away from its strongest instincts. Dead Space works best when it is cold, industrial, lonely, violent in mood rather than noise, and built around fear inside metal corridors where every sound matters. The remake proved that the core idea still has power, but a fourth game could do more than repeat the Ishimura memory. It could rebuild the series around survival pressure, smarter pacing, better horror, stronger exploration, and a story that understands why isolation was always more frightening than spectacle.

15 | half-life 3 barely needs an argument. Some wishlist names need explanation, context, or a defense, but this one has lived in PC gaming culture for so long that the absence itself became part of the legend. Half-Life was never just another shooter series. It changed how players looked at pacing, atmosphere, level design, physics, storytelling, silence, tension, and the idea that a first-person game could feel intelligent without stopping every few minutes to explain itself. A third main chapter would carry impossible expectations, but that is also why it belongs here. PC gaming still has a space marked Half-Life 3, and no other game has really filled it.

16 | prince of persia: the sands of time 2 Prince of Persia: The Sands of Time still carries a kind of elegance that many modern action-adventure games have lost. It was not only about parkour, traps, sword fighting, or rewinding time, but about rhythm, atmosphere, movement, charm, and the feeling of playing something almost fairytale-like without losing danger. A true Sands of Time 2 would be more interesting than another loose reboot, because this specific branch of Prince of Persia deserves a careful continuation built around acrobatic level design, puzzle rooms, precise combat, magical architecture, and a story that understands why the original felt so memorable. Modern technology could make the palace, sand, time powers, and movement look spectacular, but the most important thing would be grace. Prince of Persia should feel graceful again.

17 | f.e.a.r. 4 F.E.A.R. was a small revolution in its time, and that is why a fourth game still makes sense as more than a nostalgia request. The original had a rare mix of brutal gunfights, sharp enemy behavior, horror atmosphere, slow-motion violence, office corridors, military pressure, and supernatural unease that made every encounter feel heavier than it looked on paper. A modern F.E.A.R. 4 would not even need to reinvent shooters completely to be successful. If it captured half of that combat intensity, half of that AI pressure, and half of that strange horror mood, it would already stand out in a genre that often forgets how physical and frightening close-range firefights can feel.

18 | world in conflict 2 World in Conflict may not be the loudest strategy name from the PC past, but it was special enough to deserve another chance. It had scale, speed, destruction, Cold War tension, and a more cinematic approach to real-time tactics than many bigger strategy games around it. A sequel could bring back that feeling of battlefield pressure without forcing players into endless base building or slow economy management. The appeal was always in movement, support powers, unit coordination, urban destruction, desperate defense, and the sense that every fight was part of a larger conflict already burning out of control. World in Conflict 2 would not need to become a massive franchise product. It would only need to remember why the original felt different.
REMAKES THAT SHOULD ALREADY EXIST

19 | brothers in arms: road to hill 30 remake Brothers in Arms: Road to Hill 30 is one of those World War II games that left a stronger mark than its size maybe suggests today. For many players, it stood shoulder to shoulder with Call of Duty 1 and 2, not because it copied them, but because it offered a different kind of pressure. It was slower, more tactical, more personal, and built around squad movement, suppression, flanking, and the fear of sending men into danger. A proper remake would be welcomed with real excitement, especially if it preserved the serious tone and battlefield discipline that made the original feel so memorable. This is not just another WW2 name for the list. It is one of the games that deserves to be seen again with modern technology.

20 | brothers in arms: earned in blood remake Brothers in Arms: Earned in Blood belongs here for the same reason Road to Hill 30 belongs here: one remake without the other would feel incomplete. This was not just a quick follow-up riding on the name. It continued that same tactical World War II identity, with squad control, suppression, flanking, and a battlefield rhythm that asked players to think before they moved. The series had its own weight, sitting close to the great WW2 memories of Call of Duty 1 and 2, but never losing its more grounded, squad-based character. A modern remake of Earned in Blood would give that formula another chance to breathe, especially if it kept the serious tone, pressure, and human side of combat intact.

21 | far cry remake Far Cry deserves a remake because the original was not just the beginning of a franchise name. It was a technical and design shock in its time, with tropical islands, long sightlines, open combat spaces, vehicles, water, jungle movement, and a level of visual freshness that made many shooters around it feel smaller. A modern remake could give that revolution a new skin without turning it into another overstuffed open-world checklist. The strongest version would keep the danger of moving through hostile islands, the freedom of approach, the bright but deadly atmosphere, and that feeling that the player is exposed in a beautiful place that wants to kill him. Far Cry started with impact. It deserves to be seen again with modern eyes.

22 | call of duty remake is almost too obvious for a wishlist like this. What can really be said except that there was a time when Call of Duty felt like Call of Duty, before the name became heavier than the campaigns themselves. The original game carried a different kind of World War II energy: scripted, cinematic, loud when it needed to be, but still focused on soldiers, missions, fronts, pressure, and the feeling of moving through a larger war. A proper remake could respect that era without mocking what came after it. It would need stronger visuals, better sound, sharper movement, and modern battlefield detail, but the heart should stay simple: a serious WW2 campaign built around atmosphere, pacing, and memorable missions.

23 | call of duty 2 remake belongs next to the first game because that early COD era does not feel complete without it. The second game sharpened the formula, expanded the scale, and delivered some of the strongest World War II campaign memories of its time, from North Africa to the Eastern and Western Fronts. It was cinematic, direct, intense, and still clean in a way many modern shooters are not. A proper remake could bring back that old campaign energy with modern visuals, sound, animation, and battlefield density, but without turning it into a live-service product or a noisy nostalgia package. Call of Duty 2 was part of the period when COD still felt focused, proud, and built around missions players actually remembered.

24 | the chronicles of riddick remake The Chronicles of Riddick is a perfect final pick for this wishlist because it was never the loudest name in gaming, but it had more style, confidence, and character than many bigger releases. Escape from Butcher Bay especially proved that a licensed game could feel sharp, atmospheric, physical, and surprisingly well designed, with stealth, first-person combat, prison tension, voice work, and a darker sci-fi tone that gave it real charm. A modern remake could bring that world back with stronger lighting, heavier sound, better animation, deeper infiltration systems, and the same dangerous feeling of being trapped inside a place built to break people. It may not be the most obvious remake request, but it definitely deserves modern treatment.
