{"id":23029,"date":"2026-08-05T19:59:55","date_gmt":"2026-08-05T17:59:55","guid":{"rendered":"https:\/\/pcdoorz.com\/?post_type=pcd-post&#038;p=23029"},"modified":"2026-08-05T22:00:14","modified_gmt":"2026-08-05T20:00:14","slug":"special-the-witcher-iv-beyond-geralts-shadow","status":"publish","type":"pcd-post","link":"https:\/\/pcdoorz.com\/bs\/pcd-posts\/special-the-witcher-iv-beyond-geralts-shadow\/","title":{"rendered":"Specijal | Vje\u0161tica IV | Iznad Geraltove sjene"},"content":{"rendered":"<p><strong>SPECIJALNO <span style=\"color: #ff7b00;\">|<\/span> VJE\u0160TAC IV <span style=\"color: #ff7b00;\">|<\/span> IZVAN GERALTOVE SJENE<\/strong><\/p>\n<p>Uska seoska staza zavr\u0161ava pored drvene platforme, zabrinuta gomila se okuplja pod tamnim nebom, a mlada \u017eena je poslana prema ne\u010demu \u0161to su ljudi ve\u0107 odlu\u010dili da se mora nahraniti. Ciri ne dolazi kao princeza, nasljednica ili posjetilac za\u0161ti\u0107ena tu\u0111im ma\u010dem, ve\u0107 kao profesionalna ubica \u010dudovi\u0161ta koja nosi posljedice izbora koji je sama napravila. Vje\u0161tica IV zapo\u010dinje novu sagu za CD PROJEKT RED-ovu RPG seriju otvorenog svijeta i stavlja Cirillu u njen centar, kre\u0107u\u0107i se dalje od Geralta od Rivije bez pretvaranja da se njegovo prisustvo mo\u017ee jednostavno ukloniti iz svijeta koji je on pomogao definirati. Zvani\u010dno otkrivanje predstavlja brutalno mra\u010dno-fantasti\u010dno okru\u017eenje u kojem su \u010dudovi\u0161ta samo jedan dio opasnosti, dok strah, ritual i ljudska sigurnost ostaju sposobni proizvesti tragedije koje nijedan ugovor ne mo\u017ee u potpunosti rije\u0161iti. CD PROJEKT RED opisuje igru kao RPG za jednog igra\u010da otvorenog svijeta koji prati Cirinu pri\u010du kao profesionalne ubice \u010dudovi\u0161ta, ali datum izlaska nije objavljen. Studio je tako\u0111er prikazao tehni\u010dku demonstraciju Unreal Engine 5 smje\u0161tenu u do sada nevi\u0111enoj regiji Kovir, iako i CD PROJEKT RED i Epic Games nagla\u0161avaju da ova prezentacija demonstrira tehnolo\u0161ku osnovu projekta, a ne kona\u010dni gameplay. Najva\u017enije \u010dinjenice su stoga ve\u0107 jasne, \u010dak i dok ve\u0107i dio igre ostaje skriven: Geralt vi\u0161e nije centar igre, Ciri je u\u0161la u profesiju, a sljede\u0107i Witcher ne mo\u017ee pre\u017eivjeti ponavljaju\u0107i strukturu Wild Hunta s druga\u010dijim licem.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-23026 lazyload\" data-src=\"https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/Untitled-design-3-1.webp\" alt=\"\" width=\"1440\" height=\"810\" data-srcset=\"https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/Untitled-design-3-1.webp 1440w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/Untitled-design-3-1-300x169.webp 300w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/Untitled-design-3-1-1024x576.webp 1024w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/Untitled-design-3-1-768x432.webp 768w\" data-sizes=\"(max-width: 1440px) 100vw, 1440px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1440px; --smush-placeholder-aspect-ratio: 1440\/810;\" \/><\/p>\n<p><strong>Ciri mora postati vi\u0161e od Geraltove zamjene<\/strong><\/p>\n<p>Izbor Ciri je i najsigurnija i najopasnija odluka koju je CD PROJEKT RED mogao donijeti. Ona je dovoljno poznata da sa\u010duva emocionalni kontinuitet, ali i dovoljno mo\u0107na, politi\u010dki zna\u010dajna i li\u010dno komplikovana da transformi\u0161e seriju ako studio dozvoli da njen identitet potpuno oblikuje igru. Geraltova privla\u010dnost proiza\u0161la je iz iskustva. Ulazio je u sela ve\u0107 razumjevaju\u0107i kako praznovjerje, siroma\u0161tvo, politika i \u010dudovi\u0161ta obi\u010dno me\u0111usobno djeluju, a veliki dio snage Wild Hunta proiza\u0161ao je iz gledanja umornog profesionalca kako prepoznaje poznate obrasce unutar nepoznatih tragedija. Ciri nudi druga\u010diji ritam. Mo\u017eda posjeduje izvanrednu historiju i sposobnosti, ali postati profesionalni vje\u0161tica stavlja je u ulogu koju nije odgajana da obavlja na isti konvencionalan na\u010din. To stvara prostor za neizvjesnost, ambiciju i osje\u0107aj da se put jo\u0161 uvijek definira, a ne samo nastavlja. Njen odnos s obi\u010dnim ljudima tako\u0111er bi trebao biti druga\u010diji. Geralt je \u010desto tretiran kao ne\u017eeljena potreba, toleriran sve dok stvorenje ne bi bilo mrtvo i dok se ne bi pregovaralo o isplati. Ciri nosi imena, krvne loze i veze sposobne da promijene na\u010din na koji joj vladari, \u010darobnjaci, seljani i pre\u017eivjeli saveznici prilaze prije nego \u0161to progovori. Nova saga \u0107e postati mnogo zanimljivija ako se te historije ne svedu na pozadinske reference. Ne bi trebala da se pona\u0161a kao Geralt sa br\u017eim pokretima i druga\u010dijim glasom. Njena nestrpljivost, empatija, ljutnja, samopouzdanje i neobi\u010dno razumijevanje mo\u0107i moraju uticati na ugovore, dijalog i na\u010din na koji ona \u010dita svijet oko sebe.<\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-23022 lazyload\" data-src=\"https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/the-witcher-4-image-3.webp\" alt=\"\" width=\"865\" height=\"487\" data-srcset=\"https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/the-witcher-4-image-3.webp 1420w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/the-witcher-4-image-3-300x169.webp 300w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/the-witcher-4-image-3-1024x576.webp 1024w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/the-witcher-4-image-3-768x432.webp 768w\" data-sizes=\"(max-width: 865px) 100vw, 865px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 865px; --smush-placeholder-aspect-ratio: 865\/487;\" \/><\/p>\n<table class=\"pcd-special-info-table\" style=\"width: 100%;\" data-no-translation=\"\">\n<tbody>\n<tr>\n<td style=\"width: 50.3306%;\">&#8211; status &#8211;<\/td>\n<td style=\"width: 49.5959%;\">in development<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 50.3306%;\">&#8211; release &#8211;<\/td>\n<td style=\"width: 49.5959%;\">tba<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 50.3306%;\">&#8211; genre &#8211;<\/td>\n<td style=\"width: 49.5959%;\">action\/rpg\/open world<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 50.3306%;\">&#8211; developer &#8211;<\/td>\n<td style=\"width: 49.5959%;\">cd project red<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 50.3306%;\">&#8211; publisher &#8211;<\/td>\n<td style=\"width: 49.5959%;\">cd project red<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 50.3306%;\">&#8211; platform &#8211;<\/td>\n<td style=\"width: 49.5959%;\">tba<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 50.3306%;\">&#8211; focus &#8211;<\/td>\n<td style=\"width: 49.5959%;\">ciri\/monster hounting\/choices&#8230;<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 50.3306%;\">-score before score-<\/td>\n<td style=\"width: 49.5959%;\">93\/100<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><strong>profesija bi se trebala osje\u0107ati zaslu\u017eenom<\/strong><\/p>\n<p>U najavi igre, Ciri koristi poznate vje\u0161ti\u010dje alate, uklju\u010duju\u0107i znakove, srebrni ma\u010d, napitke i lanac uklju\u010dene u borbu, dok je pri\u010da pozicionira kao nekoga ko sada profesionalno izvr\u0161ava ugovore s \u010dudovi\u0161tima. Ipak, ovaj novi status postavlja pitanja koja zaslu\u017euju postati dio narativa, a ne informacije obja\u0161njene izvan igre. Cirina transformacija u vje\u0161ticu trebala bi imati te\u017einu jer je profesija vi\u0161e od no\u0161enja dva ma\u010da i primanja pla\u0107anja. To je znanje prikupljeno kroz anatomiju, folklor, pra\u0107enje, alhemiju, pripremu i sposobnost razlikovanja stvarnog \u010dudovi\u0161ta od prikladne optu\u017ebe. Wild Hunt je ponekad dozvoljavao da ova istra\u017ena dimenzija postane rutinska jer su Geraltova \u010dula mogla brzo otkriti ta\u010dan trag. Witcher IV bi trebao produbiti proces. Tragovi mogu proturje\u010diti svjedocima, rituali mogu skrivati politi\u010dke motive, a stvorenja bi se mogla pona\u0161ati druga\u010dije u zavisnosti od vremena, teritorije ili prethodnog ljudskog uplitanja. Priprema bi trebala biti va\u017ena, a da ne postane obavezan zadatak inventara, dok bi napitci, ulja i znakovi trebali podr\u017eavati specifi\u010dne planove, a ne funkcionirati kao opcionalni statisti\u010dki bonusi. Cirin ve\u0107i fizi\u010dki i magi\u010dni potencijal ne smije olak\u0161ati profesiju. To bi trebalo stvoriti slo\u017eenije odluke jer ona ima pristup rje\u0161enjima koja Geralt nije mogao poku\u0161ati, zajedno s posljedicama koje nikada nije morao razmotriti. Postati vje\u0161ac ne bi trebalo zna\u010diti naslje\u0111ivanje Geraltovog kompletnog skupa vje\u0161tina. To bi trebalo zna\u010diti u\u010denje kako pre\u017eivjeti profesiju \u010dije su tradicije ve\u0107 nestajale prije nego \u0161to je ona odlu\u010dila da je u\u0111e.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-23027 lazyload\" data-src=\"https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/001_PolarisCGI_EN_ESRB-Pending_4K-0-01-19-27-1800x1074-1.webp\" alt=\"\" width=\"1400\" height=\"835\" data-srcset=\"https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/001_PolarisCGI_EN_ESRB-Pending_4K-0-01-19-27-1800x1074-1.webp 1400w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/001_PolarisCGI_EN_ESRB-Pending_4K-0-01-19-27-1800x1074-1-300x179.webp 300w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/001_PolarisCGI_EN_ESRB-Pending_4K-0-01-19-27-1800x1074-1-1024x611.webp 1024w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/001_PolarisCGI_EN_ESRB-Pending_4K-0-01-19-27-1800x1074-1-768x458.webp 768w\" data-sizes=\"(max-width: 1400px) 100vw, 1400px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1400px; --smush-placeholder-aspect-ratio: 1400\/835;\" \/><\/p>\n<p><strong>svijet u kojem ljudi ostaju najokrutnija \u010dudovi\u0161ta<\/strong><\/p>\n<p>Prvi filmski trejler razumije moralnu strukturu koja je u\u010dinila seriju va\u017enom. Selo bira mladu \u017eenu kao \u017ertvu, vjeruje da \u0107e poslu\u0161nost osigurati njihov opstanak, a zatim burno reaguje kada Ciri uni\u0161ti stvorenje oko kojeg je ritual izgra\u0111en. \u010cudovi\u0161te je stvarno, ali vjerovanje koje ga okru\u017euje postalo je dru\u0161tveni sistem koji se odr\u017eava kroz strah. Ovo je prepoznatljivo teritorija Witchera: ubijanje stvorenja rje\u0161ava neposredni ugovor, a istovremeno otkriva ljudski problem koji \u010delik ne mo\u017ee ukloniti. CD PROJEKT RED bi trebao za\u0161tititi ovu strukturu kako se nova igra \u0161iri. Kontinent ne mora postati zbirka velikih herojskih bitaka osmi\u0161ljenih da doka\u017eu da je Ciri mo\u0107nija od Geralta. Njegove najja\u010de pri\u010de trebaju ostati lokalne, neugodne i otporne na \u010diste ishode. Nestalo dijete, sporno nasljedstvo, \u010dudna bolest ili o\u0161te\u0107eni usjev mogu nositi ve\u0107u emocionalnu te\u017einu od jo\u0161 jednog proro\u010danstva kada svaka uklju\u010dena osoba ima uvjerljiv razlog da za\u0161titi la\u017e. Cirina historija \u010dini velike politi\u010dke doga\u0111aje neizbje\u017enim, ali igra ne bi trebala dozvoliti da je kraljevska krv i sposobnosti koje mijenjaju svijet trajno odvuku od puteva, sela i obi\u010dnih ugovora. Vje\u0161tica uspijeva kada natprirodno otkrije ne\u0161to neugodno o ljudima koji \u017eive pored njega. \u010cudovi\u0161tima je potrebna ekologija, motivi i fizi\u010dko prisustvo, ali ljudi moraju ostati sposobni transformirati strah u okrutnost bez magi\u010dne pomo\u0107i. Zaklju\u010dak trailera sugerira da CD PROJEKT RED nije zaboravio ovaj princip.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-23025 lazyload\" data-src=\"https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/02_Silver_Demo_Wallpaper_3840x2160_EN.webp\" alt=\"\" width=\"1440\" height=\"810\" data-srcset=\"https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/02_Silver_Demo_Wallpaper_3840x2160_EN.webp 1440w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/02_Silver_Demo_Wallpaper_3840x2160_EN-300x169.webp 300w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/02_Silver_Demo_Wallpaper_3840x2160_EN-1024x576.webp 1024w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/02_Silver_Demo_Wallpaper_3840x2160_EN-768x432.webp 768w\" data-sizes=\"(max-width: 1440px) 100vw, 1440px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1440px; --smush-placeholder-aspect-ratio: 1440\/810;\" \/><\/p>\n<p><strong>Kovir mora postati mjesto, a ne jo\u0161 jedna ogromna mapa<\/strong><\/p>\n<p>Demonstracija Unreal Engine 5 prati Ciri kroz Kovira dok ona zavr\u0161ava ugovor s \u010dudovi\u0161tem i ulazi u prometno lu\u010dko naselje Valdrest. Epic Games je predstavio demo kao primjer tehnologija namijenjenih podr\u0161ci otvorenom svijetu igre, uklju\u010duju\u0107i Fast Geometry Streaming, gusta okru\u017eenja, detaljnu animaciju likova i sisteme vegetacije. Pokre\u0107e se na PlayStationu 5 pri 60 sli\u010dica u sekundi s pra\u0107enjem zraka, ali prezentacija je eksplicitno ozna\u010dena kao tehni\u010dka demonstracija, a ne kao stvarna igra ili zagarantovana slika gotovog proizvoda. Ta razlika je va\u017ena. Guste gu\u017eve, animirana tr\u017ei\u0161na aktivnost i brzo kretanje kroz detaljan pejza\u017e su obe\u0107avaju\u0107i, ali tehnolo\u0161ki kapaciteti ne stvaraju automatski smisleno istra\u017eivanje. Kovir mora razviti vlastitu politi\u010dku napetost, arhitekturu, ekonomiju, klimu i regionalne strahove umjesto da postane prekrasna povr\u0161ina koja nosi poznate Witcher aktivnosti. Njegovo bogatstvo i sjeverni polo\u017eaj mogu pru\u017eiti sna\u017ean kontrast s ratom o\u0161te\u0107enim teritorijama Wild Hunta, dok udaljene planinske rute i trgova\u010dki centri mogu podr\u017eati razli\u010dite vrste ugovora i dru\u0161tvenih sukoba. Svijet bi se tako\u0111er trebao oduprijeti uobi\u010dajenom isku\u0161enju da nagradi razmjeru radi nje same. CD PROJEKT RED je opisao The Witcher IV kao svoj najambiciozniji i najimerzivniji Witcher projekat otvorenog svijeta, ali ambiciju treba mjeriti gustinom, posljedicama i pam\u0107enjem, a ne ukupnim kvadratnim kilometrima. Jedno selo \u010diji stanovnici reaguju na Cirinu odluku vrijedi vi\u0161e od pet naselja izgra\u0111enih istom rutinom.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-23024 lazyload\" data-src=\"https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/FKoBnLe2pCxqKLLKpDaQoZ.webp\" alt=\"\" width=\"1420\" height=\"799\" data-srcset=\"https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/FKoBnLe2pCxqKLLKpDaQoZ.webp 1420w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/FKoBnLe2pCxqKLLKpDaQoZ-300x169.webp 300w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/FKoBnLe2pCxqKLLKpDaQoZ-1024x576.webp 1024w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/FKoBnLe2pCxqKLLKpDaQoZ-768x432.webp 768w\" data-sizes=\"(max-width: 1420px) 100vw, 1420px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1420px; --smush-placeholder-aspect-ratio: 1420\/799;\" \/><\/p>\n<p><strong>Unreal Engine 5 mora slu\u017eiti svijetu, a ne reklamirati sebe.<\/strong><\/p>\n<p>Prelazak sa REDengine-a jedna je od najva\u017enijih tehni\u010dkih promjena u historiji CD PROJEKT RED-a. Sljede\u0107a saga Witcher razvija se s Unreal Engine-om 5 kroz strate\u0161ko partnerstvo s Epic Games-om, a demonstracija na Koviru predstavila je tehnologiju kreiranu ne samo za jedan projekat, ve\u0107 i kao dio \u0161irih pobolj\u0161anja razvoja otvorenog svijeta. Fast Geometry Streaming ima za cilj efikasnije u\u010ditavanje detaljnih okru\u017eenja, dok je demo tako\u0111er istakao gusto\u0107u gu\u017eve, deformaciju likova, li\u0161\u0107e i prezentaciju traganjem zraka. Ovi sistemi mogu smanjiti vidljive prijelaze i podr\u017eati aktivnija naselja, ali The Witcher IV ne mo\u017ee uspjeti jednostavnim pretvaranjem u katalog naprednih funkcija renderiranja. Igre otvorenog svijeta izgra\u0111ene u Unreal Engine-u 5 \u010desto su se suo\u010davale sa zabrinuto\u0161\u0107u zbog traversal stutter-a, neujedna\u010denih performansi i visokih tro\u0161kova modernih sistema osvjetljenja, \u0161to je optimizaciju u\u010dinilo jednim od centralnih testova projekta. Vizualno ambiciozna RPG igra mora ostati stabilna na prometnim pijacama, \u0161umama, borbenim susretima i brzom kretanju bez \u017ertvovanja odziva. Cilj demonstracije od 60 fps na PlayStation 5 je ohrabruju\u0107i, iako se kona\u010dne performanse ne mogu zaklju\u010diti iz kontrolirane prezentacije tehnologije godinama prije izlaska. Najja\u010di ishod bi bio motor koji postaje nevidljiv: gusto li\u0161\u0107e se kre\u0107e prirodno, naselja teku bez prekida, a likovi uvjerljivo zauzimaju svijet, a da igra\u010d stalno ne primje\u0107uje koja je karakteristika to omogu\u0107ila.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-23023 lazyload\" data-src=\"https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/KSYnVDYUVHS7cbvmySQrfX.webp\" alt=\"\" width=\"1440\" height=\"810\" data-srcset=\"https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/KSYnVDYUVHS7cbvmySQrfX.webp 1440w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/KSYnVDYUVHS7cbvmySQrfX-300x169.webp 300w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/KSYnVDYUVHS7cbvmySQrfX-1024x576.webp 1024w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/KSYnVDYUVHS7cbvmySQrfX-768x432.webp 768w\" data-sizes=\"(max-width: 1440px) 100vw, 1440px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1440px; --smush-placeholder-aspect-ratio: 1440\/810;\" \/><\/p>\n<p><strong>Kontinent bi trebao postati tamniji i manje \u0161aren<\/strong><\/p>\n<p>Witcher 3 ostaje vizualno lijep, ali njegova paleta boja \u010desto se kretala prema zasi\u0107enim zelenim tonovima, jakom plavom nebu, jarko naran\u010dastim zalascima sunca i bogato odvojenim fantasti\u010dnim tonovima. Te boje su svakoj regiji dale nezaboravan identitet, ali su tako\u0111er mogle u\u010diniti da Kontinent izgleda \u010di\u0161\u0107e i romanti\u010dnije nego \u0161to su njegove pri\u010de sugerirale. Po na\u0161em skromnom mi\u0161ljenju, Witcher IV bi se trebao kretati prema suzdr\u017eanijoj i realisti\u010dnijoj vizualnoj paleti. To ne zna\u010di iscrpljivanje svake scene u sivo ili uklanjanje ljepote \u0161uma, snijega i ve\u010dernjeg svjetla. To zna\u010di dopustiti prirodnim materijalima, vremenu i udaljenosti da odre\u0111uju boju \u010de\u0161\u0107e nego dramati\u010dno fantasti\u010dno gradiranje. Zelene mogu biti hladnije i blatnjavije, interijeri mogu ovisiti o vatri i ograni\u010denom dnevnom svjetlu, oklop bi trebao odra\u017eavati prljav\u0161tinu i upotrebu, dok bi sela trebala osje\u0107ati kao da su izgra\u0111ena od drveta, kamena, tkanine i zemlje, a ne raspore\u0111ena da proizvedu najsjajniju mogu\u0107u razglednicu. Manje \u0161arena prezentacija bi tako\u0111er oja\u010dala trenutke kada boja nosi narativno zna\u010denje: krv na snijegu, ritualna boja, rijedak cvijet kori\u0161ten u alhemiji ili neprirodno svjetlo unutar teritorije \u010dudovi\u0161ta postali bi mo\u0107niji jer se okolni svijet ne takmi\u010di stalno za pa\u017enju. Filmsko otkrivanje ve\u0107 naginje ka tami, dimu, blatu i hladnom prirodnom svjetlu, dok demonstracija Kovira djeluje svjetlije i privla\u010dnije. Budu\u0107i da ovo drugo nije kona\u010dna verzija igranja, jo\u0161 uvijek postoji prostor da zavr\u0161ena igra prona\u0111e ravnote\u017eu izme\u0111u regionalne ljepote i ozbiljne atmosfere koju zahtijevaju njene pri\u010de. Cilj ne bi trebao biti trajni mrak. To bi trebao biti svijet \u010dija se ljepota \u010dini otkrivenom, a ne primijenjenom na svaki pejza\u017e.<\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-23021 lazyload\" data-src=\"https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/The-Witcher-4-Tech-Demo-2.webp\" alt=\"\" width=\"1546\" height=\"809\" data-srcset=\"https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/The-Witcher-4-Tech-Demo-2.webp 1200w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/The-Witcher-4-Tech-Demo-2-300x157.webp 300w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/The-Witcher-4-Tech-Demo-2-1024x536.webp 1024w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/The-Witcher-4-Tech-Demo-2-768x402.webp 768w\" data-sizes=\"(max-width: 1546px) 100vw, 1546px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1546px; --smush-placeholder-aspect-ratio: 1546\/809;\" \/><\/p>\n<p><strong>Borba mora izraziti Cirinu brzinu bez gubitka te\u017eine<\/strong><\/p>\n<p>Ciri se ne mo\u017ee boriti ba\u0161 kao Geralt, a trejler za otkrivanje igre \u010dini se da to razumije. Njeno kretanje je br\u017ee, lanac uvodi kontrolu na daljinu, a magija izgleda sposobna za direktniju interakciju s okolinom. Ovi elementi mogli bi stvoriti najizra\u017eajniji borbeni sistem u serijalu, ali samo ako je brzina uravnote\u017eena fizi\u010dkom te\u017einom i takti\u010dkom jasno\u0107om. Borba u Wild Huntu bila je korisna, a ne izvanredna, \u010desto se oslanjaju\u0107i na ponovljena izbjegavanja, lagane napade i znakove, dok se pona\u0161anje neprijatelja mu\u010dilo da prisili dublju adaptaciju. Witcher IV ima priliku da anatomiju, teren i pripremu \u010dudovi\u0161ta u\u010dini centralnim dijelom svakog susreta. Lanac ne bi trebao postojati samo za stilska pogubljenja; mo\u017ee kontrolirati udove, poremetiti ravnote\u017eu, manipulirati predmetima ili stvoriti prostor protiv grupa. Znakovi bi trebali razvijati prakti\u010dne interakcije, a ne samo skalirati kroz ve\u0107e brojeve, a Cirina magi\u010dna historija mo\u017ee podr\u017eati sposobnosti koje se osje\u0107aju druga\u010dije, a da se svaki ugovor ne pretvori u neograni\u010deni spektakl. Ljudska borba tako\u0111er treba pobolj\u0161anje. Oklopljeni protivnici, oru\u017eje s motkom, \u0161titovi i koordinirane grupe trebali bi zahtijevati razli\u010dite odgovore, dok animacije moraju ostati dovoljno \u010ditljive da igra\u010d razumije za\u0161to je napad uspio ili nije uspio. Cirina mo\u0107 stvara veliki rizik za dizajn: ako zapo\u010dne igru preblizu izvanrednoj figuri poznatoj iz ranijih pri\u010da, napredovanje mo\u017ee djelovati umjetno. CD PROJEKT RED mora prona\u0107i uvjerljiv na\u010din da sa\u010duva svoj identitet, a istovremeno omogu\u0107i igra\u010du da u\u010di, specijalizira se i ne uspije.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-23020 lazyload\" data-src=\"https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/vedmak-4-fon.webp\" alt=\"\" width=\"1420\" height=\"799\" data-srcset=\"https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/vedmak-4-fon.webp 1420w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/vedmak-4-fon-300x169.webp 300w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/vedmak-4-fon-1024x576.webp 1024w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/08\/vedmak-4-fon-768x432.webp 768w\" data-sizes=\"(max-width: 1420px) 100vw, 1420px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1420px; --smush-placeholder-aspect-ratio: 1420\/799;\" \/><\/p>\n<p><strong>Geraltovo naslije\u0111e mora ostati bez kontrole nad pri\u010dom<\/strong><\/p>\n<p>Udaljavanje od Geralta ne zahtijeva pretvaranje da on vi\u0161e nije va\u017ean. Njegove odluke, odnosi i reputacija oblikovali su svijet oko Ciri, a emocionalni temelj njenog novog putovanja djelimi\u010dno je izgra\u0111en na onome \u0161to ju je nau\u010dio. Izazov je odlu\u010diti koliko te historije treba u\u0107i u novu sagu. Premalo, i Ciri se mo\u017ee osje\u0107ati \u010dudno odvojeno od ljudi i doga\u0111aja koji su je definirali. Previ\u0161e, i Vje\u0161tica IV postaje jo\u0161 jedna Geraltova pri\u010da vi\u0111ena kroz drugog protagonista. Njegova uloga treba biti zna\u010dajna, ali ograni\u010dena, mo\u017eda kao mentor, udaljeno prisustvo ili osoba \u010diji savjet Ciri ponekad odlu\u010di odbaciti. Igra tako\u0111er mora pa\u017eljivo obraditi vi\u0161estruke zavr\u0161etke Divljeg lova. CD PROJEKT RED ne mo\u017ee reproducirati svako mogu\u0107e svjetsko stanje u jednakoj mjeri, ali treba priznati dovoljno historije kako bi se sprije\u010dilo da se prethodna igra osje\u0107a nebitnom. Tu nova regija poma\u017ee. Kovir mo\u017ee pru\u017eiti politi\u010dku i geografsku distancu, a istovremeno dopustiti poznatim likovima da se pojave samo kada ih pri\u010da zaista treba. Nova saga zaslu\u017euje vlastitu sporednu gluma\u010dku postavu, rivalstva, prijateljstva i moralne neuspjehe. Ciri mora biti okru\u017eena ljudima koji je poznaju onakvom kakva se razvija, ne samo likovima koji se sje\u0107aju kakva je nekada bila. Geraltov najve\u0107i doprinos sljede\u0107oj igri bi mogla biti sloboda da se povu\u010de.<\/p>","protected":false},"featured_media":0,"template":"","meta":{"_acf_changed":false,"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","theme-transparent-header-meta":"default","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"set","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center 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center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}}},"categories":[],"tags":[369,409,390,548],"pcd_game_link":[],"class_list":["post-23029","pcd-post","type-pcd-post","status-publish","hentry","tag-action-rpg","tag-atmospheric","tag-immersive","tag-the-witcher"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>special | the witcher iv | beyond geralt\u2019s shadow | pcdoorz<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pcdoorz.com\/bs\/pcd-posts\/special-the-witcher-iv-beyond-geralts-shadow\/\" \/>\n<meta property=\"og:locale\" content=\"bs_BA\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" 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