{"id":21539,"date":"2026-07-04T00:26:05","date_gmt":"2026-07-03T22:26:05","guid":{"rendered":"https:\/\/pcdoorz.com\/?post_type=pcd-post&#038;p=21539"},"modified":"2026-07-12T17:51:27","modified_gmt":"2026-07-12T15:51:27","slug":"preview-solasta-ii-never-enough-dungeons-and-dragons-flavor","status":"publish","type":"pcd-post","link":"https:\/\/pcdoorz.com\/bs\/pcd-posts\/preview-solasta-ii-never-enough-dungeons-and-dragons-flavor\/","title":{"rendered":"Pregled | Solasta II | Nikad dovoljno D&amp;D okusa"},"content":{"rendered":"<p><strong>PREGLED <span style=\"color: #ff7b00;\">|<\/span> SOLASTA II <span style=\"color: #ff7b00;\">| <\/span><\/strong><strong>NIKAD DOVOLJNO D&amp;D OKUS<\/strong><\/p>\n<p>Solasta II ulazi u CRPG razgovore u \u010dudnom, ali korisnom trenutku. Baldur&#039;s Gate 3 je u\u010dinio \u017eanr ve\u0107im, glasnijim i vidljivijim nego \u0161to je bio godinama, ali je tako\u0111er stvorio problem za svaki manji takti\u010dki RPG koji ga slijedi: pore\u0111enje je sada neizbje\u017eno. Tactical Adventures ne mo\u017ee jednostavno da se pretvara da sjene nema. Pametniji potez je zaobi\u0107i je, i tu Solasta II postaje zanimljiva. Ovo nije igra koja poku\u0161ava da pobijedi filmskim ekscesima, beskrajnim romanti\u010dnim scenama ili masivnim AAA razmjerama. Njen ton je direktniji, vi\u0161e vo\u0111en pravilima i vi\u0161e takti\u010dki. Kontrola grupe, logika kockica, vertikalna bojna polja, pozicioniranje, pripremljene akcije i taj vrlo specifi\u010dan osje\u0107aj za stolom i dalje su u centru privla\u010dnosti. Solasta II je razvijen od strane Tactical Adventures, a objavljen od strane Kepler Interactive, sa ranim pristupom zakazanim za Windows 12. marta 2026. godine; nastavak se seli na Unreal Engine 5 i \u0161alje igra\u010de na novi kontinent Neokos, prate\u0107i bra\u0107u i sestre Colwall protiv misterioznog Shadwyna.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-21540 lazyload\" data-src=\"https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/07\/Untitled-design_upscayl_5x_upscayl-lite-4x-scaled.webp\" alt=\"\" width=\"2560\" height=\"1440\" data-srcset=\"https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/07\/Untitled-design_upscayl_5x_upscayl-lite-4x-scaled.webp 2560w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/07\/Untitled-design_upscayl_5x_upscayl-lite-4x-300x169.webp 300w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/07\/Untitled-design_upscayl_5x_upscayl-lite-4x-1024x576.webp 1024w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/07\/Untitled-design_upscayl_5x_upscayl-lite-4x-768x432.webp 768w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/07\/Untitled-design_upscayl_5x_upscayl-lite-4x-1536x864.webp 1536w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/07\/Untitled-design_upscayl_5x_upscayl-lite-4x-2048x1152.webp 2048w\" data-sizes=\"(max-width: 2560px) 100vw, 2560px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 2560px; --smush-placeholder-aspect-ratio: 2560\/1440;\" \/><\/p>\n<p><strong>crpg koji zna gdje mu je snaga<\/strong><\/p>\n<p>Prva Solasta nije bila savr\u0161ena, ali je jednu stvar razumjela bolje od mnogih ve\u0107ih RPG-ova: takti\u010dka borba zahtijeva pravila koja su zaista va\u017ena. To je temelj koji Solasta II izgleda \u017eeli za\u0161tititi. Ovaj nastavak je i dalje izgra\u0111en oko borbe na poteze, dono\u0161enja odluka u stilu stola i susreta gdje igra\u010d ne samo da gleda kako se brojevi rje\u0161avaju, ve\u0107 stalno razmi\u0161lja o terenu, inicijativi, liniji vida, vremenu bacanja \u010darolija i poziciji lika. Prelazak na Unreal Engine 5 trebao bi pomo\u0107i da igra izgleda modernije, ali vizualna nadogradnja nije prava pri\u010da. Prava pri\u010da je mo\u017ee li Tactical Adventures zadr\u017eati \u010distu takti\u010dku strukturu originala, a istovremeno u\u010diniti da svijet, likovi i prezentacija djeluju ja\u010de nego prije. Tu Solasta II mora rasti. Vi\u0161e ne mo\u017ee biti samo &quot;CRPG s dobrim pravilima&quot;, jer je publika sada ve\u0107a, a o\u010dekivanja su druga\u010dija. Mora zadr\u017eati kockice, ali dati tim kockicama bolju pozornicu. Novi kontinent Neokos je va\u017ean jer daje nastavku priliku da se osje\u0107a kao vi\u0161e od mehani\u010dke nadogradnje. Igra\u010dima koji se vra\u0107aju potrebna su otkri\u0107a, a ne samo jo\u0161 jedna kampanja s ljep\u0161im teksturama. Novim igra\u010dima je potreban svijet koji se \u010dini \u010ditljivim, a da im nije potrebno u\u010denje iz prve igre. Pri\u010da oko bra\u0107e i sestara Colwall daje Solasti II porodi\u010dnu osnovu, \u0161to bi moglo pomo\u0107i igri da izbjegne hladno\u0107u koja ponekad dolazi s RPG-ovima koji previ\u0161e koriste sistem. CRPG zasnovan na grupi najbolje funkcionira kada se grupa \u010dini kao da se formira vi\u0161e od \u010detiri lika. Ako pisanje mo\u017ee podr\u017eati takti\u010dku strukturu, Solasta II bi mogla postati vrsta RPG-a koji ne mora konkurirati Baldur&#039;s Gate 3 po spektaklu jer nudi ne\u0161to \u010di\u0161\u0107e: kampanju u kojoj su grupa, teren i pravila va\u017eni u isto vrijeme.<\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-21533 lazyload\" data-src=\"https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/07\/surprised-by-the-production-quality-of-solasta-2-v0-y3yiwehlbohg1.webp\" alt=\"\" width=\"589\" height=\"331\" data-srcset=\"https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/07\/surprised-by-the-production-quality-of-solasta-2-v0-y3yiwehlbohg1.webp 1419w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/07\/surprised-by-the-production-quality-of-solasta-2-v0-y3yiwehlbohg1-300x169.webp 300w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/07\/surprised-by-the-production-quality-of-solasta-2-v0-y3yiwehlbohg1-1024x576.webp 1024w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/07\/surprised-by-the-production-quality-of-solasta-2-v0-y3yiwehlbohg1-768x432.webp 768w\" data-sizes=\"(max-width: 589px) 100vw, 589px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 589px; --smush-placeholder-aspect-ratio: 589\/331;\" \/><img decoding=\"async\" class=\"alignnone wp-image-21532 lazyload\" data-src=\"https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/07\/taaFSPxsHr4seDcp549cGF.webp\" alt=\"\" width=\"589\" height=\"331\" data-srcset=\"https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/07\/taaFSPxsHr4seDcp549cGF.webp 1520w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/07\/taaFSPxsHr4seDcp549cGF-300x169.webp 300w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/07\/taaFSPxsHr4seDcp549cGF-1024x576.webp 1024w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/07\/taaFSPxsHr4seDcp549cGF-768x432.webp 768w\" data-sizes=\"(max-width: 589px) 100vw, 589px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 589px; --smush-placeholder-aspect-ratio: 589\/331;\" \/><\/p>\n<p><strong>kockice, spremna akcija i osje\u0107aj igre na stolu <\/strong><\/p>\n<p>Najzanimljiviji mehani\u010dki signal do sada je Solasta II posve\u0107enost Ready Action-u. Ovo je upravo ona vrsta detalja koja vam govori kakvu publiku Tactical Adventures juri. U mnogim igrama, takti\u010dka borba postaje ritam napada, kretanja i \u010dekanja na vrijeme hla\u0111enja. U RPG-u inspirisanom stolnim igrama, ja\u010da fantazija je druga\u010dija: pripremate se, dr\u017eite poziciju, \u010dekate da neprijatelj u\u0111e u domet, \u010duvate \u010daroliju za pravi trenutak ili gradite preokret oko ne\u010dega \u0161to se jo\u0161 nije dogodilo. Solasta II pro\u0161iruje Ready Action tako da igra\u010di mogu pripremiti vi\u0161e vrsta akcija, uklju\u010duju\u0107i opcije lije\u010denja i odbrane, dok poku\u0161avaju da sistem odr\u017ee jednostavnim umjesto da ga pretvore u zbunjuju\u0107i meni pravila. To je va\u017eno jer se tu Solasta mo\u017ee izdvojiti od mase nakon BG3. Baldur&#039;s Gate 3 je savio i pojednostavio dijelove iskustva u stilu 5e kako bi slu\u017eio brzini, drami i filmskom toku. Solasta II se \u010dini vi\u0161e zainteresovanom za zadovoljstvo pravila koja rade svoj posao. To je ne \u010dini automatski boljom i ne zna\u010di da bi trebala postati spora ili kruta. Videoigra ne mo\u017ee ponuditi potpunu slobodu igranja za stolom, i ne bi se trebala pretvarati da nije tako. Ali mo\u017ee stvoriti dovoljno takti\u010dkog trenja da se svaka runda osje\u0107a kao prava odluka. Spremna akcija, vertikalno pozicioniranje i koordinacija grupe nisu glamurozne marketin\u0161ke rije\u010di, ali za pravog igra\u010da one predstavljaju razliku izme\u0111u &quot;borbe na poteze&quot; i stvarne taktike. To je D&amp;D okus zbog kojeg se ljudi vra\u0107aju: ne samo kockice na ekranu, ve\u0107 osje\u0107aj da dobar plan mo\u017ee pre\u017eivjeti kontakt s haosom.<\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-21531 lazyload\" data-src=\"https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/07\/zagruzennoe-v1.webp\" alt=\"\" width=\"1896\" height=\"740\" data-srcset=\"https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/07\/zagruzennoe-v1.webp 984w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/07\/zagruzennoe-v1-300x117.webp 300w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/07\/zagruzennoe-v1-768x300.webp 768w\" data-sizes=\"(max-width: 1896px) 100vw, 1896px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1896px; --smush-placeholder-aspect-ratio: 1896\/740;\" \/><\/p>\n<p><strong>Za\u0161to Solasta II ne bi trebala juriti Baldur&#039;s Gate 3<\/strong><\/p>\n<p>O\u010digledna usporedba je Baldur&#039;s Gate 3, ali to mo\u017ee biti i najmanje koristan na\u010din za ocjenjivanje Solaste II. Tactical Adventures nije Larian Studios, a Solasta II ne mora se pretvarati da ima iste resurse, opseg ili filmsku snagu. Izvje\u0161taji o nastavku ve\u0107 su jasno stavili do znanja tu razliku, a Tactical Adventures opisuje igre kao razli\u010dite zvijeri, a ne kao direktne rivale. To je ispravan stav. Solasta II ne bi trebala poku\u0161avati zasjeniti Baldur&#039;s Gate 3 tako \u0161to \u0107e postati njegova manja verzija. To bi samo u\u010dinilo ograni\u010denja vidljivijima. Trebala bi biti o\u0161trija, fokusiranija i ugodnija kao takti\u010dka CRPG igra za igra\u010de kojima je i dalje stalo do logike mre\u017ee, izgradnje grupa i dizajna susreta. Zato rani pristup ima smisla. Solasta II ima vrstu sistema koji imaju koristi od povratnih informacija u\u017eivo: balans, klase, tempo susreta, opcije likova, podr\u0161ka za vi\u0161e igra\u010da i pode\u0161avanje te\u017eine. O\u010dekuje se da \u0107e rana verzija predstavljati samo dio kona\u010dne igre, ali to mo\u017ee funkcionirati ako Tactical Adventures to tretira kao pravi razgovor o razvoju, a ne samo kao pla\u0107enu demo verziju. Studio ve\u0107 ima publiku koja se vra\u0107a i zna \u0161ta Solasta treba da bude, a nakon Baldur&#039;s Gate 3, ima i ve\u0107i broj igra\u010da koji bi mogli biti znati\u017eeljni o takti\u010dnijem RPG-u za stolna ra\u010dunala. To je i prilika i pritisak. Solasta II ne mora biti najve\u0107i CRPG u prostoriji. Mora biti onaj u kojem se takti\u010dke odluke osje\u0107aju iskreno.<\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-21535 lazyload\" data-src=\"https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/07\/428f7d04-667d-4c71-829a-36e7bc144bba.webp\" alt=\"\" width=\"1705\" height=\"959\" data-srcset=\"https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/07\/428f7d04-667d-4c71-829a-36e7bc144bba.webp 1280w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/07\/428f7d04-667d-4c71-829a-36e7bc144bba-300x169.webp 300w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/07\/428f7d04-667d-4c71-829a-36e7bc144bba-1024x576.webp 1024w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/07\/428f7d04-667d-4c71-829a-36e7bc144bba-768x432.webp 768w\" data-sizes=\"(max-width: 1705px) 100vw, 1705px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1705px; --smush-placeholder-aspect-ratio: 1705\/959;\" \/><\/p>\n<p><strong>produkcija, gluma\u010dka postava i ve\u0107i korak naprijed <\/strong><\/p>\n<p>Solasta II tako\u0111er izgleda kao ve\u0107i produkcijski poticaj od prve igre. Sama glasovna postava sugerira da Tactical Adventures ovaj put \u017eeli ja\u010du prezentaciju, s imenima poput Amelije Tyler, Devore Wilde, Bena Starra i Ellen Thomas pridru\u017eenim projektu. To ne garantira bolji scenarij, ali pokazuje ambiciju. CRPG izgra\u0111en oko takti\u010dke borbe i dalje treba osobnost, a prva Solasta se ponekad \u010dinila ja\u010dom u sistemima nego u dramati\u010dnoj teksturi. Ako nastavak mo\u017ee donijeti bolje performanse, ja\u010di identitet likova i samopouzdaniju strukturu svijeta, onda \u0107e njegova takti\u010dka okosnica imati ne\u0161to toplije oko sebe. Opasnost je tako\u0111er jasna. Solasta II bi mogla postati previ\u0161e nastavak s kontrolnom listom: novi kontinent, novi engine, ja\u010da gluma\u010dka postava, vi\u0161e sistema, mapa puta za rani pristup, kasnije vi\u0161e opcija za likove, kasnije vi\u0161e opcija za likove. Te stvari su korisne, ali su va\u017ene samo ako se igra iz sata u sat \u010dini dobrom. Takti\u010dke RPG igre \u017eive ili umiru ritmom susreta. Ako se borbe odugovla\u010de, ako se okru\u017eenja \u010dine ravnima, ako gra\u0111enje grupa ne proizvodi smislene izbore ili ako pri\u010da ne mo\u017ee nositi kampanju izme\u0111u bitaka, obe\u0107anje brzo slabi. Solasta II ima prave sastojke, ali sastojci nisu obrok. Argumenti za prethodnu verziju su jaki jer je smjer jasan, a ne zato \u0161to je uspjeh zagarantovan.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-21536 lazyload\" data-src=\"https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/07\/01_0_Cover-pinned.webp\" alt=\"\" width=\"1420\" height=\"799\" data-srcset=\"https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/07\/01_0_Cover-pinned.webp 1420w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/07\/01_0_Cover-pinned-300x169.webp 300w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/07\/01_0_Cover-pinned-1024x576.webp 1024w, https:\/\/pcdoorz.com\/wp-content\/uploads\/2026\/07\/01_0_Cover-pinned-768x432.webp 768w\" data-sizes=\"(max-width: 1420px) 100vw, 1420px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1420px; --smush-placeholder-aspect-ratio: 1420\/799;\" \/><\/p>\n<p class=\"pdq2pgselectionanchorcontainer\"><strong>Rani pristup bi mogao biti pravi test<\/strong><\/p>\n<p data-start=\"41\" data-end=\"971\" data-is-last-node=\"\" data-is-only-node=\"\">Rani pristup bi zapravo mogao biti najbolje okru\u017eenje za Solastu II, jer ovo nije vrsta RPG-a kojoj je potreban samo ugla\u0111eni trejler i dramati\u010dan datum izlaska. Takti\u010dka borba \u017eivi unutar detalja: kako se neprijatelji kre\u0107u, kako su susreti raspore\u0111eni, koliko \u010desto igra\u010d odmara, koliko je svaka klasa korisna, koliko je bitna vertikalnost, koliko postaje zahtjevna te\u017eina i da li se grupne verzije osje\u0107aju druga\u010dije nakon deset ili dvadeset sati. To su stvari koje igra\u010di brzo primje\u0107uju, a to su i stvari koje studio mo\u017ee prilagoditi prije potpunog izlaska ako se povratne informacije shvate ozbiljno. Prva verzija u ranom pristupu ne bi trebala biti ocijenjena kao zavr\u0161ena kampanja, ali \u0107e pokazati da li Solasta II ima pravu osnovu. Ako uvodni \u010din ve\u0107 donosi sna\u017ene borbe, \u010ditljive sisteme i svijet koji se \u010dini \u017eivljim od originala, onda \u0107e Tactical Adventures imati vrlo dobar razlog da nastavi graditi u javnosti.<\/p>","protected":false},"featured_media":0,"template":"","meta":{"_acf_changed":false,"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","theme-transparent-header-meta":"default","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"set","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center 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