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Author | Matej Prlenda

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NEWS | A.A.U. BLACK SITE DEMO

A.A.U. BLACK SITE DEMO | A BALKAN GHOST STORY TOLD TROUGH RUINS

A.A.U.: Black Site has released its first playable demo, and it feels like one of those rare moments when a game from our region steps forward with confidence instead of apology. Developed in Serbia, the project doesn’t hide where it comes from. In fact, it leans into it completely. The entire setting is built around the atmosphere of former Yugoslavia its architecture, its silence, its strange, heavy air that never really left the ruins and abandoned bases scattered across the landscape. The demo drops you straight into that world: a cold, half-collapsed military facility, the kind of brutalist concrete maze everyone from this region instantly recognizes. Not because we’ve seen it in other games, but because we’ve walked past these buildings in real life. There’s a familiarity to it that hits harder than expected. This isn’t a loud, explosive introduction; it’s a slow burn. Tension first, answers later. The developers clearly know the value of atmosphere, and they use it well.

The demo drops you straight into that world: a cold, half-collapsed military facility, the kind of brutalist concrete maze everyone from this region instantly recognizes. Not because we’ve seen it in other games, but because we’ve walked past these buildings in real life. There’s a familiarity to it that hits harder than expected. This isn’t a loud, explosive introduction; it’s a slow burn. Tension first, answers later. The developers clearly know the value of atmosphere, and they use it well. If this taste is anything to go by, A.A.U. Black Site might become one of the most interesting Balkan-made projects in years. Not “interesting for a local indie,” but interesting, period. What stands out is how unapologetically the game commits to its identity. It doesn’t soften the edges, it doesn’t sand down the concrete, and it doesn’t pretend to take place somewhere else just to attract a broader audience. It embraces the region’s aesthetic rawness as if it were a strength rather than something to hide. The sound design alone hints at that confidence echoing hallways, metallic hums, distant mechanical groans that feel like they belong to real, aging infrastructure rather than a generic sci-fi bunker. If the demo is only a small slice, then the full game might deliver something we rarely get: a shooter that isn’t afraid to slow down, breathe, and let the environment speak. A game with an identity, not afraid of its roots, and absolutely ready to show them to the world. The demo is out now free and accessible and if you’ve ever wondered how a digital noir built on the bones of former Yugoslavia feels…this is the moment to find out.

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